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Help - Battle Master Superiority Dice Variant Rule Requested by Player
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<blockquote data-quote="OB1" data-source="post: 6899737" data-attributes="member: 6796241"><p>[MENTION=12731]CapnZapp[/MENTION] - I've been DMing D&D for almost 30 years, and played and Dmd 5e with this group since the Next Playtest. </p><p></p><p>It's definitely a tricky problem, which is why I"m coming to the boards for help. I'm quickly leaning towards having it be a skill check instead of a random roll, and want to build it in a way that allows for lots of maneuvers against enemies whose CR is lower than party level, about average against current CR level, and more difficult against higher CR level, but that also rewards the player for increasing one of his non primary figure stats (i.e. wisdom, intelligence or charisma). </p><p></p><p>So if I go 15+CR at 3rd for the DC, against a CR 1 creature he would need at 10 or better, or against a CR 3 a 12 or better.</p><p></p><p>Then at 10+CR at 7th, a CR 3 minion would only need a 6 or 7, while a level appropriate CR 7 would still need a 10 or 11.</p><p></p><p>Finally, at 5+CR at 15th, that CR7 becomes maybe a 3 or 4, while CR15 still needs a 10 or 11.</p><p></p><p>I like that progression okay, but am thinking about bumping up the modifier to 17, 12 and 7 or even 17, 13, and 9. For the latter, I might also allow advantage on the check if an ally is engaged with the enemy or if it's of a type of creature the PC has fought before once they've reached 15th level.</p></blockquote><p></p>
[QUOTE="OB1, post: 6899737, member: 6796241"] [MENTION=12731]CapnZapp[/MENTION] - I've been DMing D&D for almost 30 years, and played and Dmd 5e with this group since the Next Playtest. It's definitely a tricky problem, which is why I"m coming to the boards for help. I'm quickly leaning towards having it be a skill check instead of a random roll, and want to build it in a way that allows for lots of maneuvers against enemies whose CR is lower than party level, about average against current CR level, and more difficult against higher CR level, but that also rewards the player for increasing one of his non primary figure stats (i.e. wisdom, intelligence or charisma). So if I go 15+CR at 3rd for the DC, against a CR 1 creature he would need at 10 or better, or against a CR 3 a 12 or better. Then at 10+CR at 7th, a CR 3 minion would only need a 6 or 7, while a level appropriate CR 7 would still need a 10 or 11. Finally, at 5+CR at 15th, that CR7 becomes maybe a 3 or 4, while CR15 still needs a 10 or 11. I like that progression okay, but am thinking about bumping up the modifier to 17, 12 and 7 or even 17, 13, and 9. For the latter, I might also allow advantage on the check if an ally is engaged with the enemy or if it's of a type of creature the PC has fought before once they've reached 15th level. [/QUOTE]
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Help - Battle Master Superiority Dice Variant Rule Requested by Player
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