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Help beefing up EXT encounter
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<blockquote data-quote="Quickleaf" data-source="post: 8896872" data-attributes="member: 20323"><p>Their objective is exploration, right? You can't explore buildings from the air. Got to get down into them to see what's up. That's when the skittering monsters come out. Otherwise, they're keeping to the fringes – sometimes hidden, felt/heard/smelled but never directly seen until you're right on top of them.</p><p></p><p></p><p>That's fine. It's going to feel like a random left-over encounter. Personally, I'd want the combat to reveal more story. What aspects of your story can you use the combat against these monsters to reveal or expand on or shock your players with?</p><p></p><p></p><p>Geez, just about any aberration could fit that bill. The ones I like are the <strong>fate eaters </strong>from Tome of Beasts, these psychic CR 6 worm things. Cloakers would be another fun option that you could reflavor any number of ways to reinforce your themes.</p><p></p><p></p><p>What about a Dryadspike? It's a floating wooden spiky sphere maybe about human head size and resembling a spiked seed pod, but the spikes undulate and the sphere rotates. When a creature uses telepathy or psionic powers within range of the Dryadspike, it shoots out a line to that creature which acts like the <em>spike growth </em>spell along that line – manifesting as spikes rupturing from the earth – and <em>entangle </em>on the creature. Any creature entangled by the spikes suffers 10 psychic damage any time they try to use telepathy or psionic power.</p><p></p><p>If you want to make this a trap that threatens the PCs you could have it be malfunctioning or corrupted, so maybe it's emitting psychic impressions via root spikes that it absorbed during the fall of the city.</p><p></p><p></p><p>Ustilagor Temporal Bombard – it holds a larval intellect devourer (ustilagor) in temporal stasis, then when fired rapidly ages it so it becomes a young low-hp intellect devourer by the time it strikes its target.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8896872, member: 20323"] Their objective is exploration, right? You can't explore buildings from the air. Got to get down into them to see what's up. That's when the skittering monsters come out. Otherwise, they're keeping to the fringes – sometimes hidden, felt/heard/smelled but never directly seen until you're right on top of them. That's fine. It's going to feel like a random left-over encounter. Personally, I'd want the combat to reveal more story. What aspects of your story can you use the combat against these monsters to reveal or expand on or shock your players with? Geez, just about any aberration could fit that bill. The ones I like are the [B]fate eaters [/B]from Tome of Beasts, these psychic CR 6 worm things. Cloakers would be another fun option that you could reflavor any number of ways to reinforce your themes. What about a Dryadspike? It's a floating wooden spiky sphere maybe about human head size and resembling a spiked seed pod, but the spikes undulate and the sphere rotates. When a creature uses telepathy or psionic powers within range of the Dryadspike, it shoots out a line to that creature which acts like the [I]spike growth [/I]spell along that line – manifesting as spikes rupturing from the earth – and [I]entangle [/I]on the creature. Any creature entangled by the spikes suffers 10 psychic damage any time they try to use telepathy or psionic power. If you want to make this a trap that threatens the PCs you could have it be malfunctioning or corrupted, so maybe it's emitting psychic impressions via root spikes that it absorbed during the fall of the city. Ustilagor Temporal Bombard – it holds a larval intellect devourer (ustilagor) in temporal stasis, then when fired rapidly ages it so it becomes a young low-hp intellect devourer by the time it strikes its target. [/QUOTE]
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