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Help beefing up EXT encounter
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<blockquote data-quote="Oofta" data-source="post: 8896931" data-attributes="member: 6801845"><p>You can have just about any aberration you want, they can be in stasis until triggered. Constructs are always another option for this type of scenario if you don't want to focus on undead. Alhoons are undead mindflayers that could easily be the masterminds of all this. Of course there's the beholder zombies, which are quite low level CR but still have very powerful eye rays. Throw enough and you should be able to force them to the ground, especially if a couple attack first and then they see dozens slowly floating their way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":devilish:" title="Devil :devilish:" data-smilie="29"data-shortname=":devilish:" /> Of course you could also just apply the zombie template from the DMG (chapter 9, page 282) to just about any creature. Want an undead Neothelid? Zombify it!</p><p></p><p>When it comes to countering flying you have a few options. One is to simply give monsters ranged attacks, the ability to attack or to pull the PCs down to the ground. The Skittering Horrors can paralyze, unless they have the ability to hover you fall to the ground if your speed is reduced to 0. This is a bit odd for someone benefitting from a fly spell or similar so it's kind of up to you how you want to run it, but strictly speaking if something doesn't have hover you fall when paralyzed. The other option is to just substitute the paralyze with a tractor beam type effect and pull them down. Along with this, don't have the horrors standing out in the open. Have them go under cover so the PCs have to come to them.</p><p></p><p>I also wouldn't worry too much about things surviving for a thousand years. There could be an entire twisted ecosystem here. Have trees that have become twisted with otherworldly power and throw in some treants. Have some kind of bizarre herbivores running around, deer with two heads or something that looks like a rabbit that sprouts furry spider legs and runs away. You don't have to have stats for any of these, they're just flavor text so let you imagination run wild.</p><p></p><p>When I've done things like this the city is largely a backdrop and provides flavor. The main encounters still happen in buildings and constrained places if it makes sense. In addition, I reflavor monsters all the time. If I want to use a boneclaw as an aberration, I'll just give it a different appearance and describe how it attacks differently. You don't need to run monsters exactly as written.</p><p></p><p>Good luck and if you have any more questions just ask.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8896931, member: 6801845"] You can have just about any aberration you want, they can be in stasis until triggered. Constructs are always another option for this type of scenario if you don't want to focus on undead. Alhoons are undead mindflayers that could easily be the masterminds of all this. Of course there's the beholder zombies, which are quite low level CR but still have very powerful eye rays. Throw enough and you should be able to force them to the ground, especially if a couple attack first and then they see dozens slowly floating their way. :devilish: Of course you could also just apply the zombie template from the DMG (chapter 9, page 282) to just about any creature. Want an undead Neothelid? Zombify it! When it comes to countering flying you have a few options. One is to simply give monsters ranged attacks, the ability to attack or to pull the PCs down to the ground. The Skittering Horrors can paralyze, unless they have the ability to hover you fall to the ground if your speed is reduced to 0. This is a bit odd for someone benefitting from a fly spell or similar so it's kind of up to you how you want to run it, but strictly speaking if something doesn't have hover you fall when paralyzed. The other option is to just substitute the paralyze with a tractor beam type effect and pull them down. Along with this, don't have the horrors standing out in the open. Have them go under cover so the PCs have to come to them. I also wouldn't worry too much about things surviving for a thousand years. There could be an entire twisted ecosystem here. Have trees that have become twisted with otherworldly power and throw in some treants. Have some kind of bizarre herbivores running around, deer with two heads or something that looks like a rabbit that sprouts furry spider legs and runs away. You don't have to have stats for any of these, they're just flavor text so let you imagination run wild. When I've done things like this the city is largely a backdrop and provides flavor. The main encounters still happen in buildings and constrained places if it makes sense. In addition, I reflavor monsters all the time. If I want to use a boneclaw as an aberration, I'll just give it a different appearance and describe how it attacks differently. You don't need to run monsters exactly as written. Good luck and if you have any more questions just ask. [/QUOTE]
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