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Help! Body location hit rules?
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<blockquote data-quote="IceBear" data-source="post: 588612" data-attributes="member: 1118"><p>It sounds more like your hit location system is a "passive" one - ie, AFTER you make a Critical Hit you determine where you hit and apply any special modiifers as needed. I don't have as much of an issue with this type of hit location (other than the time it takes to determine where you were hit and to track the special damage). If you really want to continue with this, look in the 2nd Edition Player's Option books. They had various maps for different body types, types of damage, and how the various cure spells affected the special damage. There was even one for rolling a 1 on a Saving Throw.</p><p></p><p>However, I think many people are looking for an "active" system in which you specifically target a body part and then attack. In my opinion, that system would take more work than it would be worth to fit into the abstract hitpoint system. That's not to say that I couldn't conceive of someone coming up with a system that works for their campaign, but I doubt that it would work well in most campaigns. There will come a point where "I attack it's head" will become the standard attack as the chance of failure will be marginal in comparison to potential damage, and as we all know, the current system is already assuming you are attacking the most vulnerable spots that you can.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 588612, member: 1118"] It sounds more like your hit location system is a "passive" one - ie, AFTER you make a Critical Hit you determine where you hit and apply any special modiifers as needed. I don't have as much of an issue with this type of hit location (other than the time it takes to determine where you were hit and to track the special damage). If you really want to continue with this, look in the 2nd Edition Player's Option books. They had various maps for different body types, types of damage, and how the various cure spells affected the special damage. There was even one for rolling a 1 on a Saving Throw. However, I think many people are looking for an "active" system in which you specifically target a body part and then attack. In my opinion, that system would take more work than it would be worth to fit into the abstract hitpoint system. That's not to say that I couldn't conceive of someone coming up with a system that works for their campaign, but I doubt that it would work well in most campaigns. There will come a point where "I attack it's head" will become the standard attack as the chance of failure will be marginal in comparison to potential damage, and as we all know, the current system is already assuming you are attacking the most vulnerable spots that you can. IceBear [/QUOTE]
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