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Help! Bored mage & thief!
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<blockquote data-quote="Ashrum the Black" data-source="post: 730563" data-attributes="member: 1585"><p>Well, if I recall the module there are a couple of traps that if the fighter just kicks in the door it'll be a very painful experiece. I'd just change a few locations to add some traps that'll truely mess up somebody for doing the smash and grab thing. A little poison and some tempoary stat damage later and they'll be far more willing to let the thief do her job. </p><p></p><p>Let her do some scouting ahead of the group. Alow the theif to overhear a converation that will give the group a way of avoiding some type of mishap. Let her shine a bit with the uses of her abilities. </p><p></p><p>As for the wizard, think og the spells they're memorizing anf give they some ways of using the spells creatively. ie. If the mage memorizes charm person constantly then let them use it to charm a belligerant NPC into helping them. If the wizard can't think of this them self then have an NPC suggest it. This will hopefully get their creative juices flowing to utlize their spells to full effect. </p><p></p><p>So I agree with Khorod, let the two players shine for a little while to get them into the sing of things. It may take a little work on your part and possibly some off the cuff changes to the module. But I've found it is very satisfying to spark a players interest in this way.</p><p></p><p>Have Fun!</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 730563, member: 1585"] Well, if I recall the module there are a couple of traps that if the fighter just kicks in the door it'll be a very painful experiece. I'd just change a few locations to add some traps that'll truely mess up somebody for doing the smash and grab thing. A little poison and some tempoary stat damage later and they'll be far more willing to let the thief do her job. Let her do some scouting ahead of the group. Alow the theif to overhear a converation that will give the group a way of avoiding some type of mishap. Let her shine a bit with the uses of her abilities. As for the wizard, think og the spells they're memorizing anf give they some ways of using the spells creatively. ie. If the mage memorizes charm person constantly then let them use it to charm a belligerant NPC into helping them. If the wizard can't think of this them self then have an NPC suggest it. This will hopefully get their creative juices flowing to utlize their spells to full effect. So I agree with Khorod, let the two players shine for a little while to get them into the sing of things. It may take a little work on your part and possibly some off the cuff changes to the module. But I've found it is very satisfying to spark a players interest in this way. Have Fun! [/QUOTE]
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