Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help bounce some ideas around for an OGL project
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 5122980" data-attributes="member: 32164"><p>I kicked this around a little bit myself, mostly as a thought experiment. You can get a certain amount of insight into it (without entirely answering the question) by looking back at 3e, <em>Star Wars Saga</em>, and <em>d20 Modern</em> in addition to 4e.</p><p></p><p>Firstly, recognize that many 3e class features were turned into Talents in other systems. Many things that were feats right up through Star Wars Saga Edition were turned into powers come 4e (like Cleave). And some class features (or talents) were even "downgraded" to feats (like Evasion). And that's before you get into Skill Powers and other things. So sorting it out is something of a holy mess.</p><p></p><p>The basic rule in 4e seems to be that feats enhance or alter class features (including powers), whereas powers actually give you <em>new</em> options. Even the Skill Power feat doesn't break this as, IIRC, it allows you to replace one of your existing utility powers. The sole exception is the Hybrid Talent feat, which lets you pick up a class feature you didn't previously have. Talent trees were a nice idea, but they're basically a way of leveling powers without saying specifically "this ability is appropriate come 9th level." So while I like the Talent system, I find it clunky next to powers. Explicit levels make way more sense as a way of balancing than feat trees.</p><p></p><p>On the other hand, if you want to give characters more options, you could make all powers things you get via talents. You start with your at-wills and gain other powers by spending a talent. If you silo them into combat and utility options, you've still got basically the 4e system. You can turn talents into utility powers or feats, depending on what they do.</p><p></p><p>Alternatively, you can eliminate the utility powers and just turn them all into talents. Then talent trees replace the utility powers in the character's options deck. But some of the powers (like any "daily" utilities) would probably have to be downgraded in order for that to work.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 5122980, member: 32164"] I kicked this around a little bit myself, mostly as a thought experiment. You can get a certain amount of insight into it (without entirely answering the question) by looking back at 3e, [i]Star Wars Saga[/i], and [i]d20 Modern[/i] in addition to 4e. Firstly, recognize that many 3e class features were turned into Talents in other systems. Many things that were feats right up through Star Wars Saga Edition were turned into powers come 4e (like Cleave). And some class features (or talents) were even "downgraded" to feats (like Evasion). And that's before you get into Skill Powers and other things. So sorting it out is something of a holy mess. The basic rule in 4e seems to be that feats enhance or alter class features (including powers), whereas powers actually give you [i]new[/i] options. Even the Skill Power feat doesn't break this as, IIRC, it allows you to replace one of your existing utility powers. The sole exception is the Hybrid Talent feat, which lets you pick up a class feature you didn't previously have. Talent trees were a nice idea, but they're basically a way of leveling powers without saying specifically "this ability is appropriate come 9th level." So while I like the Talent system, I find it clunky next to powers. Explicit levels make way more sense as a way of balancing than feat trees. On the other hand, if you want to give characters more options, you could make all powers things you get via talents. You start with your at-wills and gain other powers by spending a talent. If you silo them into combat and utility options, you've still got basically the 4e system. You can turn talents into utility powers or feats, depending on what they do. Alternatively, you can eliminate the utility powers and just turn them all into talents. Then talent trees replace the utility powers in the character's options deck. But some of the powers (like any "daily" utilities) would probably have to be downgraded in order for that to work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help bounce some ideas around for an OGL project
Top