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Help! Brawl / Brassknuckles / Unarmed / etc.
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<blockquote data-quote="Dareoon Dalandrove" data-source="post: 720047" data-attributes="member: 2277"><p>I think that you may have miss calculated your numbers. You’ve got brass knuckles and brawl (1d6 +1) and melee and improved melee smash (total +2 dmg). Plus 2 for str. That is a max of 18. Knock out punch and improved knock out punch only works on the first attack.</p><p></p><p>Now in the first round max of 29. ( knock out punch and another attack)</p><p></p><p>The route that you suggest does get you going quicker but the Comabt Martial artist will be better in the longer run. Brawl and martial arts are totalu different and shouldn't stack. Brawl and the knock out feats are all out blast of power. Martial arts are controlled. Different just by the mechanics of the movements. At fourth lvl (first lvl of Martial artist) I find that you are capable of doing about the same amount of damage with out brass knuckles.</p><p>Feats </p><p>Simple weapon</p><p>combat martial arts</p><p>defensive martial arts</p><p>two weapon fighting</p><p>2nd lvl</p><p>power attack</p><p>3rd lvl</p><p>heroic surge</p><p>PRC </p><p>living weapon</p><p></p><p>Talents are the same </p><p>melee and improved melee smash.</p><p></p><p>3 attacks that deal d6's plus 2 for str, plus 2 for IMS. 22 points of dmg max.</p><p></p><p>Both MA and Brawler can do some dmg, I'm not arguing that. I'm saying that combining the two can get you into trouble. Why not go for the super man combo of KOP and MA prc? The idea is balance. If you combine both it gets crazy.</p><p></p><p>At 6 lvl you could take improved combat MA and improved two weapon fighting. You would be able to make 5 attacks in one round with a crit range of 19-20.</p></blockquote><p></p>
[QUOTE="Dareoon Dalandrove, post: 720047, member: 2277"] I think that you may have miss calculated your numbers. You’ve got brass knuckles and brawl (1d6 +1) and melee and improved melee smash (total +2 dmg). Plus 2 for str. That is a max of 18. Knock out punch and improved knock out punch only works on the first attack. Now in the first round max of 29. ( knock out punch and another attack) The route that you suggest does get you going quicker but the Comabt Martial artist will be better in the longer run. Brawl and martial arts are totalu different and shouldn't stack. Brawl and the knock out feats are all out blast of power. Martial arts are controlled. Different just by the mechanics of the movements. At fourth lvl (first lvl of Martial artist) I find that you are capable of doing about the same amount of damage with out brass knuckles. Feats Simple weapon combat martial arts defensive martial arts two weapon fighting 2nd lvl power attack 3rd lvl heroic surge PRC living weapon Talents are the same melee and improved melee smash. 3 attacks that deal d6's plus 2 for str, plus 2 for IMS. 22 points of dmg max. Both MA and Brawler can do some dmg, I'm not arguing that. I'm saying that combining the two can get you into trouble. Why not go for the super man combo of KOP and MA prc? The idea is balance. If you combine both it gets crazy. At 6 lvl you could take improved combat MA and improved two weapon fighting. You would be able to make 5 attacks in one round with a crit range of 19-20. [/QUOTE]
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