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Help build 9th level monk.
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<blockquote data-quote="Shadeus" data-source="post: 1694437" data-attributes="member: 1795"><p>Spring attack is your friend. A monk without it is just suicidal. Yes, flurry of blows is their main full-round attack. But you need to be very careful about using it because staying in one place is often fatal. For example, going one-on-one with a fighter-type will get you killed. But if the fighter is already engaging someone else, then the enemy will be less concerned with you, that is until you trip them to the ground and pummel them with d10 fists and feet.</p><p></p><p>Monks are wizard-killers. Move up to one and hit them with a stunning blow. Nothing like forcing a wizard to make a Fort save. And at 9th-level, you can have 9 of them (more with the extra stunning feat).</p><p></p><p>Use your incredible movement to your advantage and keep out of range of everyone. Manuever around the battle field using tumble to avoid AoOs and put the rogue in flank.</p><p></p><p>To be a melee monk, you need a high Str, Dex, and Wis. With that amazing roll, I'd go S 18 D 16 C 13 I 13 W 18 Ch 11 (including level adjustments). That's AC 18, 19 with dodge without a single item. Stunning Fist DC: 18.</p></blockquote><p></p>
[QUOTE="Shadeus, post: 1694437, member: 1795"] Spring attack is your friend. A monk without it is just suicidal. Yes, flurry of blows is their main full-round attack. But you need to be very careful about using it because staying in one place is often fatal. For example, going one-on-one with a fighter-type will get you killed. But if the fighter is already engaging someone else, then the enemy will be less concerned with you, that is until you trip them to the ground and pummel them with d10 fists and feet. Monks are wizard-killers. Move up to one and hit them with a stunning blow. Nothing like forcing a wizard to make a Fort save. And at 9th-level, you can have 9 of them (more with the extra stunning feat). Use your incredible movement to your advantage and keep out of range of everyone. Manuever around the battle field using tumble to avoid AoOs and put the rogue in flank. To be a melee monk, you need a high Str, Dex, and Wis. With that amazing roll, I'd go S 18 D 16 C 13 I 13 W 18 Ch 11 (including level adjustments). That's AC 18, 19 with dodge without a single item. Stunning Fist DC: 18. [/QUOTE]
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