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Help build 9th level monk.
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<blockquote data-quote="Lamoni" data-source="post: 1694480" data-attributes="member: 12680"><p>All good advice and thanks for the reply.</p><p></p><p>Can you use tumble in combination with spring attack? So you can move in, attack, then tumble away without provoking an attack of opportunity?</p><p></p><p>Spring attack requires dodge, and that takes up 2 feat slots. How about the other 2, any suggestions? I was going to recommend axiomatic strike at 12th level so a feat that converts stunning fist into other abilities looks like less of a good idea... however pain touch looks appealing.</p><p></p><p>Also in regards to trip vs. disarm. Disarm is great if we really want to take someone alive... but a stun or spell from the wizard could also work. Is trip that beneficial? It seems to me like tripping can often be harder to accomplish than just a normal attack and even if you succeed it just gives you an attack of opportunity against a reduced AC. Therefore my characters have always ignored it and just done damage instead... except for my dire wolf which got a free attempt with each successful attack. Unfortunately, very few of those attempts were successful.</p><p></p><p>Then there is still the question of items. I was recommending a monk's belt... but is there a better choice? Or any good items to go along with that?</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1694480, member: 12680"] All good advice and thanks for the reply. Can you use tumble in combination with spring attack? So you can move in, attack, then tumble away without provoking an attack of opportunity? Spring attack requires dodge, and that takes up 2 feat slots. How about the other 2, any suggestions? I was going to recommend axiomatic strike at 12th level so a feat that converts stunning fist into other abilities looks like less of a good idea... however pain touch looks appealing. Also in regards to trip vs. disarm. Disarm is great if we really want to take someone alive... but a stun or spell from the wizard could also work. Is trip that beneficial? It seems to me like tripping can often be harder to accomplish than just a normal attack and even if you succeed it just gives you an attack of opportunity against a reduced AC. Therefore my characters have always ignored it and just done damage instead... except for my dire wolf which got a free attempt with each successful attack. Unfortunately, very few of those attempts were successful. Then there is still the question of items. I was recommending a monk's belt... but is there a better choice? Or any good items to go along with that? [/QUOTE]
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