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Help build 9th level monk.
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<blockquote data-quote="two" data-source="post: 1694604" data-attributes="member: 9002"><p>Spring attack for monks....eh.</p><p></p><p>I've always hated monks that spring attack. Woo-hoo! My Monk darts in, attacks once, and does something like 1d10 + 3 or 1d10+4 points of damage. Then springs back out. Maybe 1d10 +5 on a good day. That's, what, 12 points of damage per round, on a good round? At this is at level 9? And this assumes the Monk hits?</p><p></p><p>Spring Attacks are best with classes that can get a lot out of one attack, for example rogues (sneak attack damage) or power attacking 2-handed classes (power attack while spring attacking for extra owie).</p><p></p><p>In my view, spring attack is guarenteed to make the Monk do not very much in melee, and because the monk keeps springing back out, the Monk does not help to flank, and because the Monk ain't there to stop them, the enemy often can move by the monk to the casters. The rest of the party then says something like, "THANKS!"</p><p></p><p>Basically, Spring Attack for a monk is a lot of feats used up to allow the monk to do not very much damage per round, but do it relatively safely.</p><p></p><p>If the monk is going up against anything vaguely grappable (wizard or mooks) the monk just should flurry and grapple. You don't want to spring attack a wizard or anything grappalable. You want to full attack them and squeeze them to death.</p><p></p><p>If the Monk is going up a scary melee monster, yes, spring attack will keep the monk safe. It also keeps the monster pretty safe (i.e., the monk is almost ignorable compared to any other class doing damage in melee).</p><p></p><p>If you want to get into melee as a monk, strength is important. Pick a schtick and stick to it. Be a high-strength grapple master, with grappling feats, and a way to get "large" (item of enlarge 3x day). Or be the stunning fist master, with a high DC or something. Spring attack is...it's an open door leading to melee irrelevance. </p><p></p><p>In my humble opinion.</p></blockquote><p></p>
[QUOTE="two, post: 1694604, member: 9002"] Spring attack for monks....eh. I've always hated monks that spring attack. Woo-hoo! My Monk darts in, attacks once, and does something like 1d10 + 3 or 1d10+4 points of damage. Then springs back out. Maybe 1d10 +5 on a good day. That's, what, 12 points of damage per round, on a good round? At this is at level 9? And this assumes the Monk hits? Spring Attacks are best with classes that can get a lot out of one attack, for example rogues (sneak attack damage) or power attacking 2-handed classes (power attack while spring attacking for extra owie). In my view, spring attack is guarenteed to make the Monk do not very much in melee, and because the monk keeps springing back out, the Monk does not help to flank, and because the Monk ain't there to stop them, the enemy often can move by the monk to the casters. The rest of the party then says something like, "THANKS!" Basically, Spring Attack for a monk is a lot of feats used up to allow the monk to do not very much damage per round, but do it relatively safely. If the monk is going up against anything vaguely grappable (wizard or mooks) the monk just should flurry and grapple. You don't want to spring attack a wizard or anything grappalable. You want to full attack them and squeeze them to death. If the Monk is going up a scary melee monster, yes, spring attack will keep the monk safe. It also keeps the monster pretty safe (i.e., the monk is almost ignorable compared to any other class doing damage in melee). If you want to get into melee as a monk, strength is important. Pick a schtick and stick to it. Be a high-strength grapple master, with grappling feats, and a way to get "large" (item of enlarge 3x day). Or be the stunning fist master, with a high DC or something. Spring attack is...it's an open door leading to melee irrelevance. In my humble opinion. [/QUOTE]
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