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Help build 9th level monk.
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<blockquote data-quote="DanMcS" data-source="post: 1694605" data-attributes="member: 6530"><p>Yes. Max out tumble. And jump. At 9th level 30 foot leaps shouldn't phase you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Max out escape artist, because by 9th level, large monsters with improved grab suck.</p><p></p><p></p><p></p><p>Spring attack also requires mobility I think, which is a feat you will never use otherwise (superceded by tumbling everywhere). If you don't want spring attack, don't get mobility. My 11th level monk has never gotten around to spring attack. You probably can, because with a high strength you don't need weapon finesse.</p><p></p><p></p><p></p><p>Disarming can work. I prefer tripping. Get improved trip as your bonus monk feat. Use a kama. That's a +6 to your trip right there. High strength and/or bull's strength from a caster could yield you a +9 or 10 trip check bonus, which means you win most of the time.</p><p></p><p>Improved trip gives you a free followup attack after you trip someone. So you trip as your first attack in the flurry. You hit, because it's a touch attack, and then you win, because of the bonuses. Get a free followup attack at the same bonus, only now you get a +4 because the defender is prone, as do all your followup attacks, as does your AoO when he stands up or tries to crawl 5' away. As do all your buddies' attacks who are nearby attacking this guy.</p><p></p><p>Disarm if you want to take someone alive, yeah, maybe, but you can do subdual damage with your fists just as easily as lethal, and that tends to work better for capturing people in my experience.</p><p></p><p></p><p></p><p>Yes, there is a better choice than monk's belt, but it's a monk's belt with a wand of "enlarge person" that you loan to the party wizard to cast on you. Monk's belt improves your AC, damage, and gives you an extra stunning fist use/day. That last is often negligable, the first two are great.</p><p></p><p>Polymorphing into an ape from the MM can be fun, too, and then you get to play a monkey-monk.</p><p></p><p>Magic item-wize, as a monk you get the best AC in the party. Dex boosting item, wis-boosting item, natural armor, deflection, and bracers of armor. Switch up your items pricewise- for the cost of a ring of deflection +2, you could get natural armor +1, deflection +1, and bracers of armor +2, for a rather better armor class.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1694605, member: 6530"] Yes. Max out tumble. And jump. At 9th level 30 foot leaps shouldn't phase you. :) Max out escape artist, because by 9th level, large monsters with improved grab suck. Spring attack also requires mobility I think, which is a feat you will never use otherwise (superceded by tumbling everywhere). If you don't want spring attack, don't get mobility. My 11th level monk has never gotten around to spring attack. You probably can, because with a high strength you don't need weapon finesse. Disarming can work. I prefer tripping. Get improved trip as your bonus monk feat. Use a kama. That's a +6 to your trip right there. High strength and/or bull's strength from a caster could yield you a +9 or 10 trip check bonus, which means you win most of the time. Improved trip gives you a free followup attack after you trip someone. So you trip as your first attack in the flurry. You hit, because it's a touch attack, and then you win, because of the bonuses. Get a free followup attack at the same bonus, only now you get a +4 because the defender is prone, as do all your followup attacks, as does your AoO when he stands up or tries to crawl 5' away. As do all your buddies' attacks who are nearby attacking this guy. Disarm if you want to take someone alive, yeah, maybe, but you can do subdual damage with your fists just as easily as lethal, and that tends to work better for capturing people in my experience. Yes, there is a better choice than monk's belt, but it's a monk's belt with a wand of "enlarge person" that you loan to the party wizard to cast on you. Monk's belt improves your AC, damage, and gives you an extra stunning fist use/day. That last is often negligable, the first two are great. Polymorphing into an ape from the MM can be fun, too, and then you get to play a monkey-monk. Magic item-wize, as a monk you get the best AC in the party. Dex boosting item, wis-boosting item, natural armor, deflection, and bracers of armor. Switch up your items pricewise- for the cost of a ring of deflection +2, you could get natural armor +1, deflection +1, and bracers of armor +2, for a rather better armor class. [/QUOTE]
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