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General Tabletop Discussion
Character Builds & Optimization
Help build 9th level monk.
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<blockquote data-quote="Lamoni" data-source="post: 1694750" data-attributes="member: 12680"><p>Thanks for the replies</p><p></p><p>To sum up some ideas... </p><p>spring attack is great for keeping the monk alive, but not very effective at killing the bad guys... at least for a monk (a rogue can use it better) <em>But couldn't you move in, do a stunning fist attack, then spring away if it was unsuccessful but otherwise stay to flurry the next round?</em></p><p></p><p>Tripping can be quite effective. It can keep them from doing a full-round attack while allowing you to continue to flurry. <em>Would carrying a guisarme be better to avoid being tripped so you would have reach too?</em></p><p></p><p>Enlarge person helps the monk in almost every area. <em>Thankfully, my sorcerer will have enlarge person as one of his spells known</em></p><p></p><p>So, my idea now is to give the monk a guisarme (even with a -4 penalty) let them make trip attacks at a range of 10 feet (does this become 15 feet if they are enlarged?) and then close if they are successful so they can follow up with the attack of opportunity and a full-round attack... with no need to drop the guisarme because they can still fight with their feet, elbows, etc. They can also use it for AoO's against anyone charging after them... of course being enlarged would also allow that.</p><p></p><p>Still max out on tumble, but maybe consider other options rather than the spring attack route... any other suggestions? Grapple isn't something that has any interest. You have less mobility, penalties to AC, etc. and that is assuming you are winning the grapple. Works great against a single humanoid, but that never comes up in our games.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1694750, member: 12680"] Thanks for the replies To sum up some ideas... spring attack is great for keeping the monk alive, but not very effective at killing the bad guys... at least for a monk (a rogue can use it better) [I]But couldn't you move in, do a stunning fist attack, then spring away if it was unsuccessful but otherwise stay to flurry the next round?[/I] Tripping can be quite effective. It can keep them from doing a full-round attack while allowing you to continue to flurry. [I]Would carrying a guisarme be better to avoid being tripped so you would have reach too?[/I] Enlarge person helps the monk in almost every area. [I]Thankfully, my sorcerer will have enlarge person as one of his spells known[/I] So, my idea now is to give the monk a guisarme (even with a -4 penalty) let them make trip attacks at a range of 10 feet (does this become 15 feet if they are enlarged?) and then close if they are successful so they can follow up with the attack of opportunity and a full-round attack... with no need to drop the guisarme because they can still fight with their feet, elbows, etc. They can also use it for AoO's against anyone charging after them... of course being enlarged would also allow that. Still max out on tumble, but maybe consider other options rather than the spring attack route... any other suggestions? Grapple isn't something that has any interest. You have less mobility, penalties to AC, etc. and that is assuming you are winning the grapple. Works great against a single humanoid, but that never comes up in our games. [/QUOTE]
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