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Character Builds & Optimization
Help build 9th level monk.
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<blockquote data-quote="Chimera" data-source="post: 1696639" data-attributes="member: 2002"><p>I'm currently playing a Monk 4/Wizard 1 in an FR campaign. (Every GM I've played with under 3.0 or 3.5 has house-ruled away the Monk multi-classing restrictions.) </p><p></p><p>Dodge and Mobility. Sure, I tumble. But more often, I simply move to flank. I've got my Mage Armor up, so I'm AC 21, 22 against whomever I'm dodging. AC 25/26 against AoOs with my Mobility. Will be more now that I've just picked up <em>Shield</em>. Not the greatest BAB, especially with the Wizard multiclass, but the +2 in flanking helps both me and the other guy.</p><p></p><p>I went with Improved Grapple and Combat Reflexes. We need someone captured? I'm your man. Grabbed a goblin in one of our early encounters, to question about his band. (Heh. <em>Chill Touch</em> being a melee touch attack, which is what you use to initiate a grapple = cool in more ways than one. Add <em>Ray of Enfeeblement</em> when I hit 3rd level and I'll be rockin!)</p><p></p><p>Otherwise, yeah I'm not a tank, I don't have the greatest attacks. </p><p></p><p>But I have plenty of other abilities. With the 13 INT on the above build and Human, you get 8 skills points per level. With my high WIS, not even the group Ranger has my Spot skill! I can also climb, jump, hide, listen and do all sorts of things better than just about anyone in the group. Your player should keep this in mind. </p><p></p><p>It's part of the trade-off in being a Monk.</p></blockquote><p></p>
[QUOTE="Chimera, post: 1696639, member: 2002"] I'm currently playing a Monk 4/Wizard 1 in an FR campaign. (Every GM I've played with under 3.0 or 3.5 has house-ruled away the Monk multi-classing restrictions.) Dodge and Mobility. Sure, I tumble. But more often, I simply move to flank. I've got my Mage Armor up, so I'm AC 21, 22 against whomever I'm dodging. AC 25/26 against AoOs with my Mobility. Will be more now that I've just picked up [i]Shield[/i]. Not the greatest BAB, especially with the Wizard multiclass, but the +2 in flanking helps both me and the other guy. I went with Improved Grapple and Combat Reflexes. We need someone captured? I'm your man. Grabbed a goblin in one of our early encounters, to question about his band. (Heh. [i]Chill Touch[/i] being a melee touch attack, which is what you use to initiate a grapple = cool in more ways than one. Add [i]Ray of Enfeeblement[/i] when I hit 3rd level and I'll be rockin!) Otherwise, yeah I'm not a tank, I don't have the greatest attacks. But I have plenty of other abilities. With the 13 INT on the above build and Human, you get 8 skills points per level. With my high WIS, not even the group Ranger has my Spot skill! I can also climb, jump, hide, listen and do all sorts of things better than just about anyone in the group. Your player should keep this in mind. It's part of the trade-off in being a Monk. [/QUOTE]
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