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Help build 9th level monk.
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<blockquote data-quote="MarauderX" data-source="post: 1698649" data-attributes="member: 9990"><p>My PC sheet is too large.... but here are some snippits for the feats and such. The concept is kinda simple - he is essentially a judo master with the Great Throw feat (addendum to OA) and has 1 level in wizard to cast enlarge and mage armor on himself. The two levels of fighter were for the extra feats and HP so he can survive. </p><p></p><p> </p><p></p><p>For AC: 10 + 3(Dex) +3(Wis) +1(Monk AC bonus) = 17; he had a set of bracers +1 and amulet of protection +1. Add in mage armor and his AC was 23 (24 with dodge) for most encounters. I sunk all skill points into Climb, Hide, Listen, Move Silent, Jump, & Tumble (11 ranks + bonuses in each, + cross-skill bonuses). </p><p></p><p>His trick was to use the Great Throw feat to toss opponents around. With 3.5, standing provokes an AoO, and with Combat Reflexes he gets 3 extra attacks. So he could tumble into a bunch of peons and start using the flurry of blows to toss a few each round. When they got up, use the AoO to toss them again. When Enlarged, his reach increased, and he got a bunch of bonuses to toss people around and could match opponents who were also large. </p><p></p><p>At 9th level he would have picked up 2 more feats - Improved Disarm and Grappling Block (from OA). On top of that his speed would also increase. </p><p></p><p>Feats:</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1698649, member: 9990"] My PC sheet is too large.... but here are some snippits for the feats and such. The concept is kinda simple - he is essentially a judo master with the Great Throw feat (addendum to OA) and has 1 level in wizard to cast enlarge and mage armor on himself. The two levels of fighter were for the extra feats and HP so he can survive. For AC: 10 + 3(Dex) +3(Wis) +1(Monk AC bonus) = 17; he had a set of bracers +1 and amulet of protection +1. Add in mage armor and his AC was 23 (24 with dodge) for most encounters. I sunk all skill points into Climb, Hide, Listen, Move Silent, Jump, & Tumble (11 ranks + bonuses in each, + cross-skill bonuses). His trick was to use the Great Throw feat to toss opponents around. With 3.5, standing provokes an AoO, and with Combat Reflexes he gets 3 extra attacks. So he could tumble into a bunch of peons and start using the flurry of blows to toss a few each round. When they got up, use the AoO to toss them again. When Enlarged, his reach increased, and he got a bunch of bonuses to toss people around and could match opponents who were also large. At 9th level he would have picked up 2 more feats - Improved Disarm and Grappling Block (from OA). On top of that his speed would also increase. Feats: [/QUOTE]
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