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Help build a 5th Level Tank
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<blockquote data-quote="Darkness" data-source="post: 1941385" data-attributes="member: 13"><p>Dwarf is good and spiked chain tripping is too.</p><p> </p><p>Let's see. As a dwarf Ftr4/Sor1, you get 2 feats + 3 Ftr bonus feats.</p><p> </p><p>At the very least, you need:</p><p> </p><p>Combat Expertise [it's a prereq for Improved Trip]</p><p>EWP (spiked chain)</p><p>Improved Trip</p><p> </p><p>I'd further recommend Combat Reflexes. This leaves you with 1 feat.</p><p> </p><p>If you want to become a Dwarven Defender, you'll need BAB +7 and Dodge, Endurance, Toughness. You can meet that after becoming Ftr6/Sor2 (or Ftr7/Sor1) if you use your last feat for one of the prereqs of the class and then spend the next two feats for it as well. (Get Dodge with the Ftr6 bonus feat; the other two DDf prereqs can't be bought with Ftr bonus feats.)</p><p>Also, ask your DM if you can use Improved Toughness as prereq instead of Toughness. Any reasonable DM ought to agree.</p><p> </p><p>As for stats... You need at least Int 13 and Dex 12 (to get any use out of Combat Reflexes). Also, you need at least Dex 13 to get Dodge later on. Tanks need lots of Str and Con. Still more Dex can't hurt, either, as Ravenloft probably isn't a good setting to wear heavy armor all the time. Lastly, you need Cha 11 to cast Sor 1 spells.</p><p> </p><p>How about:</p><p> </p><p>Str 15 +1 (level 4) = 16</p><p>Dex 13</p><p>Con 14 +2 (dwarf) = 16</p><p>Int 13</p><p>Wis 8</p><p>Cha 13 -2 (dwarf) = 11</p><p> </p><p>Well, this should get you started. Modify to taste. Personally, I'd drop the Sor level, reduce base Cha to 8 and put the 5 points freed this way into Str (17 base), Dex (14) and Wis (10). YMMV. Anyway, good luck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Darkness, post: 1941385, member: 13"] Dwarf is good and spiked chain tripping is too. Let's see. As a dwarf Ftr4/Sor1, you get 2 feats + 3 Ftr bonus feats. At the very least, you need: Combat Expertise [it's a prereq for Improved Trip] EWP (spiked chain) Improved Trip I'd further recommend Combat Reflexes. This leaves you with 1 feat. If you want to become a Dwarven Defender, you'll need BAB +7 and Dodge, Endurance, Toughness. You can meet that after becoming Ftr6/Sor2 (or Ftr7/Sor1) if you use your last feat for one of the prereqs of the class and then spend the next two feats for it as well. (Get Dodge with the Ftr6 bonus feat; the other two DDf prereqs can't be bought with Ftr bonus feats.) Also, ask your DM if you can use Improved Toughness as prereq instead of Toughness. Any reasonable DM ought to agree. As for stats... You need at least Int 13 and Dex 12 (to get any use out of Combat Reflexes). Also, you need at least Dex 13 to get Dodge later on. Tanks need lots of Str and Con. Still more Dex can't hurt, either, as Ravenloft probably isn't a good setting to wear heavy armor all the time. Lastly, you need Cha 11 to cast Sor 1 spells. How about: Str 15 +1 (level 4) = 16 Dex 13 Con 14 +2 (dwarf) = 16 Int 13 Wis 8 Cha 13 -2 (dwarf) = 11 Well, this should get you started. Modify to taste. Personally, I'd drop the Sor level, reduce base Cha to 8 and put the 5 points freed this way into Str (17 base), Dex (14) and Wis (10). YMMV. Anyway, good luck. :) [/QUOTE]
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