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Help build a 5th Level Tank
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<blockquote data-quote="Shadeus" data-source="post: 1941636" data-attributes="member: 1795"><p>Dimensional: Your build doesn't meet the +7 BAB pre-req, so he's still got another level of some class to go.</p><p></p><p>I would recommend you forget that spellcaster level and focus on being what dwarven defenders do best: be a rock. Lots of hit points, low mobility abuse-taking machines. You have two wizards in the party, you taking one level of anything is going to hurt, especially wizard due to the armor restrictions. To be a tank you need the best armor class you can muster and the most hit points you can have.</p><p></p><p>Go fighter 5:</p><p></p><p>S 17 + 1 (level 4 increase)</p><p>D 13 (required for Dodge)</p><p>C 16 + 2 (racial bonus)</p><p>I 8</p><p>W 14</p><p>Ch 10 - 2 (racial bonus)</p><p></p><p>You might even drop to a Ch 6 and boost your Int to 10. Skills don't seem like a wise investment for a tank, but the DwD gets some great class skills including Spot, Listen, and Sense Motive. I boosted Wis a bit high since Will saves sound critical.</p><p></p><p>I'll offer a contrary opinion to spiked chains. Although they are a great weapon for dwarven defenders (because of the reach), they cost too much. Meaning, if you get combat reflexes with a 13 Dex, umm...yippee. You get one more AoO. Who cares. Imp. Trip is an awesome combo, but means you need a 13 Int to get it (for Combat Expertise) and those are precious ability score points that could be getting you hit points!</p><p></p><p>Forget that noise. You want a dwarven waraxe! It's a free exotic weapon, so it's all good. So now your feat choices should look like: WF (waraxe), Dodge, Power Attack, Cleave, Weap Spec (waraxe). At level 6 take Toughness and Endurance.</p><p></p><p>Now here comes the tough part. Do you go Dwarven Defender at level 8 or not. You start your PrC at the earliest possible moment, so that's the good thing. You get an AC bonus, d12 hp, good will save, and defensive stance. The only down side is you miss out on Greater WF. You could pick up a level of fighter later, but once you start down the dwarven defender path, the goodies down the road make it profitable to keep going. You probably still want to invest in Iron Will though. (You'd have a +6 Will save at level 8 though with no magic, not too shabby.)</p><p></p><p>So at level 5, with a mw waraxe, you have a +11 attack and a 1d10+6 to damage with an average of 52 hit points. Not too shabby. (Oh, and don't forget the bonus 3 hp from toughness coming next level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Shadeus, post: 1941636, member: 1795"] Dimensional: Your build doesn't meet the +7 BAB pre-req, so he's still got another level of some class to go. I would recommend you forget that spellcaster level and focus on being what dwarven defenders do best: be a rock. Lots of hit points, low mobility abuse-taking machines. You have two wizards in the party, you taking one level of anything is going to hurt, especially wizard due to the armor restrictions. To be a tank you need the best armor class you can muster and the most hit points you can have. Go fighter 5: S 17 + 1 (level 4 increase) D 13 (required for Dodge) C 16 + 2 (racial bonus) I 8 W 14 Ch 10 - 2 (racial bonus) You might even drop to a Ch 6 and boost your Int to 10. Skills don't seem like a wise investment for a tank, but the DwD gets some great class skills including Spot, Listen, and Sense Motive. I boosted Wis a bit high since Will saves sound critical. I'll offer a contrary opinion to spiked chains. Although they are a great weapon for dwarven defenders (because of the reach), they cost too much. Meaning, if you get combat reflexes with a 13 Dex, umm...yippee. You get one more AoO. Who cares. Imp. Trip is an awesome combo, but means you need a 13 Int to get it (for Combat Expertise) and those are precious ability score points that could be getting you hit points! Forget that noise. You want a dwarven waraxe! It's a free exotic weapon, so it's all good. So now your feat choices should look like: WF (waraxe), Dodge, Power Attack, Cleave, Weap Spec (waraxe). At level 6 take Toughness and Endurance. Now here comes the tough part. Do you go Dwarven Defender at level 8 or not. You start your PrC at the earliest possible moment, so that's the good thing. You get an AC bonus, d12 hp, good will save, and defensive stance. The only down side is you miss out on Greater WF. You could pick up a level of fighter later, but once you start down the dwarven defender path, the goodies down the road make it profitable to keep going. You probably still want to invest in Iron Will though. (You'd have a +6 Will save at level 8 though with no magic, not too shabby.) So at level 5, with a mw waraxe, you have a +11 attack and a 1d10+6 to damage with an average of 52 hit points. Not too shabby. (Oh, and don't forget the bonus 3 hp from toughness coming next level ;) ) [/QUOTE]
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