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<blockquote data-quote="Herschel" data-source="post: 4769635" data-attributes="member: 78357"><p>Mobility mainly. I especially like the Airsoul Manifestation. Mark, charge the backfield over the front line and have a way back if you get swarmed, pulling people out of danger, etc. Lightning Lure is a great At-Will for this also. </p><p> </p><p>Example: Party Warlord slurped in by Gelatinous Cube. Mark external enemy, Dimension Swap with Warlord. External enemy hits lower AC Warlord and out I come. </p><p> </p><p>Example 2: Party wizard at about 3 HP and we're in a room against Aura'd Undead that aren't going down easy. Move to middle to 1 square from a baddie, mark him, and Lightning Lure the baddie near the mage 3 away and pull his aura away from said wizard.</p><p> </p><p>Also works great with Rogue for setting up flanks and extending his durability on the front line. </p><p> </p><p>As the second defender especially, the Assault version gives the party more flexibility than his Shielding version. With a Fighter playing lockdown I don't need to hold the line every encounter and can play bail out defender. </p><p> </p><p>As sole Defender the Shielding has some advantages.</p><p> </p><p>The other thing I like is you can build him with controller aspects with some bursts and blasts. You get in a group of baddies' grills, area blast them to figure out which are minions and mark the biggest threat standing. Then the full controller can target the artillery/support/etc.</p></blockquote><p></p>
[QUOTE="Herschel, post: 4769635, member: 78357"] Mobility mainly. I especially like the Airsoul Manifestation. Mark, charge the backfield over the front line and have a way back if you get swarmed, pulling people out of danger, etc. Lightning Lure is a great At-Will for this also. Example: Party Warlord slurped in by Gelatinous Cube. Mark external enemy, Dimension Swap with Warlord. External enemy hits lower AC Warlord and out I come. Example 2: Party wizard at about 3 HP and we're in a room against Aura'd Undead that aren't going down easy. Move to middle to 1 square from a baddie, mark him, and Lightning Lure the baddie near the mage 3 away and pull his aura away from said wizard. Also works great with Rogue for setting up flanks and extending his durability on the front line. As the second defender especially, the Assault version gives the party more flexibility than his Shielding version. With a Fighter playing lockdown I don't need to hold the line every encounter and can play bail out defender. As sole Defender the Shielding has some advantages. The other thing I like is you can build him with controller aspects with some bursts and blasts. You get in a group of baddies' grills, area blast them to figure out which are minions and mark the biggest threat standing. Then the full controller can target the artillery/support/etc. [/QUOTE]
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