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<blockquote data-quote="Herschel" data-source="post: 4773768" data-attributes="member: 78357"><p>The thing is, if you work with a rogue he really doesn't need to. Working together, I've found the Assault Swordmage to be a really great ally for the rogue. That means there needs to be another party member who can be comfortable in melee or the other party members need to learn how to take a hit and disperse damage. </p><p> </p><p>In RPGA games there's a fellow who plays a Warlock we affectionately nicknamed "Sponge" because he has a good feel about when to step up and take a hit to disperse damage. </p><p> </p><p>The defender soaks up hits and makes enemies suffer for not attacking him to an extent, but if you have a defender locking down a battlefield constantly by himself either the encounters aren't designed very well or the tactics of the DM are lacking.</p><p> </p><p>Fighters are very straight-forward but there's more than one way to work the role. Some take a greater degree of tactical practice or awareness but a well-played wizard can even take some hits. I've played in games with three wizards where they each took turns taking hits for an encounter, not only dispersing damage but also surge use.</p></blockquote><p></p>
[QUOTE="Herschel, post: 4773768, member: 78357"] The thing is, if you work with a rogue he really doesn't need to. Working together, I've found the Assault Swordmage to be a really great ally for the rogue. That means there needs to be another party member who can be comfortable in melee or the other party members need to learn how to take a hit and disperse damage. In RPGA games there's a fellow who plays a Warlock we affectionately nicknamed "Sponge" because he has a good feel about when to step up and take a hit to disperse damage. The defender soaks up hits and makes enemies suffer for not attacking him to an extent, but if you have a defender locking down a battlefield constantly by himself either the encounters aren't designed very well or the tactics of the DM are lacking. Fighters are very straight-forward but there's more than one way to work the role. Some take a greater degree of tactical practice or awareness but a well-played wizard can even take some hits. I've played in games with three wizards where they each took turns taking hits for an encounter, not only dispersing damage but also surge use. [/QUOTE]
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