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Help Build An Uber-Tank!
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<blockquote data-quote="dvvega" data-source="post: 1546303" data-attributes="member: 524"><p>I created a tank type character in 3.0 which used Masters of the Wild a lot.</p><p></p><p>He was only 6th level, however he had over 100 hps at that level and it was all within the rules of play. I could have made him even "tankier" however my co-DM (we alternated) and I agreed that class combining had to be justified.</p><p></p><p>I don't have an electronic copy, nor do I have the paper copy around, however I can remember parts of the build:</p><p></p><p>The key was getting his base Fortitude up as high as possible. With an 18 CON, +2 for Dwarf and a ring of fortitude +2 (all I could afford at the time).</p><p></p><p>Dwarf Barbarian 2/Fighter 2/Ranger 2</p><p></p><p>He chose all the Toughness Feats (Toughness, Dwarf's Toughness, Giant's Toughness etc) whenever they were available, spending all his feats on them except for 2. These were take as Fast Healing and Extra Rage. With his CON the way it was, his rage lasted something like 9 rounds, so Extra Rage gave him bonus rages per day. The Fast Healing was so the cleric wouldn't have to constantly heal him.</p><p></p><p>Having the Ranger levels also allowed use of divine healing wands and so forth. Obviously "back then" he could fight with two weapons as a standard at first level, however it was not an important ability.</p><p></p><p>If you are allowed to take those feats still, then the build is still viable as far as I can tell.</p></blockquote><p></p>
[QUOTE="dvvega, post: 1546303, member: 524"] I created a tank type character in 3.0 which used Masters of the Wild a lot. He was only 6th level, however he had over 100 hps at that level and it was all within the rules of play. I could have made him even "tankier" however my co-DM (we alternated) and I agreed that class combining had to be justified. I don't have an electronic copy, nor do I have the paper copy around, however I can remember parts of the build: The key was getting his base Fortitude up as high as possible. With an 18 CON, +2 for Dwarf and a ring of fortitude +2 (all I could afford at the time). Dwarf Barbarian 2/Fighter 2/Ranger 2 He chose all the Toughness Feats (Toughness, Dwarf's Toughness, Giant's Toughness etc) whenever they were available, spending all his feats on them except for 2. These were take as Fast Healing and Extra Rage. With his CON the way it was, his rage lasted something like 9 rounds, so Extra Rage gave him bonus rages per day. The Fast Healing was so the cleric wouldn't have to constantly heal him. Having the Ranger levels also allowed use of divine healing wands and so forth. Obviously "back then" he could fight with two weapons as a standard at first level, however it was not an important ability. If you are allowed to take those feats still, then the build is still viable as far as I can tell. [/QUOTE]
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