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<blockquote data-quote="Majere" data-source="post: 1547103" data-attributes="member: 13916"><p>Dwarf: Barbarian 1/ Figther 6/ Paladin (3)/Dwarven defender 10</p><p>Alignment LG (From CG)</p><p></p><p>32 Point Buy:</p><p>Str: 12 +6 =18 (20 in Stance)</p><p>Dex: 10 +6 =16 </p><p>Con: 15 +6+4+5=30 (32 in Stance)</p><p>Int: 12 +1 =13</p><p>Wis: 12 =12</p><p>Cha: 16 +2 =18</p><p></p><p>Hp= 11d12+9d10+203 (+40 in stance)</p><p>For=17+10+1+4 =+32</p><p>Ref=6 +3 +1+4+2=+16</p><p>Wil=10+1 +1+4+2=+18</p><p></p><p>Speed: 30</p><p>Ac= 10+13(plate)+7(shield)+3(dex)+1(dodge)+1(ioun stone)+5(deflection)</p><p> = 40 (/20/36)</p><p>-> Get barkskin off the druid For another 5 ac</p><p>-> Can add upto 19 more Ac from expertise/defending/fighting defensively</p><p>-> +4 Ac in Stance</p><p>-> Thus with all the above, fighting defensively your AC is ... 63 (/39/NA)</p><p></p><p>DR 6/-</p><p>20% miss chance for attackers</p><p></p><p>Elemental resistances:</p><p> Fire 10</p><p> Cold 10</p><p></p><p>Immune to :</p><p> Critical Hits</p><p> Sneak attacks</p><p> Diseases</p><p> Fear</p><p> Gass Attacks</p><p> Asphyxiation</p><p> Spells under 8th level (50 Charges)</p><p></p><p>Attacks:</p><p>+30/+25/+20/+15</p><p>-> 2d4+7+d6(acid)+d6(electricity)[+2d6(holy, vs evil only)]</p><p>-> 19-20,x2</p><p></p><p>Abilities:</p><p>Detect Evil at will</p><p>Defensive Stance 5/Day (5' Step Per round, 14 rounds Per stance)</p><p>Trap Sense +2</p><p>Unconny Dodge (10th)</p><p></p><p>Shield 85k - +5, Aminated Energy Resistance (Fire,Cold)</p><p>Armor 111 - +5, Fortified (Heavy), Mithril plate</p><p>Weapon 201k- +5, Ghost Touch, Acidic,Shocking, Holy, Defending, Iron Spiked Chain</p><p></p><p>Tome of bodily health (+5) -137k</p><p>Belt of Giant Strength (+6) -36k</p><p>Amulet of health (+6) -36k</p><p>Glove of Dexterity (+6) -36k</p><p>Boots of striding and springing -5.5k</p><p>Cloak of Minor displacement -24k</p><p>Efficient Quiver -1.8k</p><p>Hand Haversack -2k</p><p>Ring of protection (+4) -32k</p><p>Ioun Stone (+1 ac) -5k</p><p>Ioun Stone (+2 Cha) -8k</p><p>Necklace of adaptation -9k</p><p>Stone of Good luck -20k</p><p></p><p>7k change</p><p></p><p>Feats:</p><p>Toughness (1)</p><p>Dodge (4)</p><p>Endurance (Ft1)</p><p>Weapon Focus (Ftr2)</p><p>Exotic Weapon proficiency (Ftr4)</p><p>Weapons Specialization (Ftr6)</p><p>Combat Expertise (8)</p><p>Enhanced criticals (12)</p><p>Iron will (16)</p><p>Lighning Reflexes (20)</p><p></p><p>-> The reach of the Chain should help offset The restrictions of the stance</p><p>-> Fairly simple to play really, Lots of immunities and damage reduction, though your attacks suck ass.</p></blockquote><p></p>
[QUOTE="Majere, post: 1547103, member: 13916"] Dwarf: Barbarian 1/ Figther 6/ Paladin (3)/Dwarven defender 10 Alignment LG (From CG) 32 Point Buy: Str: 12 +6 =18 (20 in Stance) Dex: 10 +6 =16 Con: 15 +6+4+5=30 (32 in Stance) Int: 12 +1 =13 Wis: 12 =12 Cha: 16 +2 =18 Hp= 11d12+9d10+203 (+40 in stance) For=17+10+1+4 =+32 Ref=6 +3 +1+4+2=+16 Wil=10+1 +1+4+2=+18 Speed: 30 Ac= 10+13(plate)+7(shield)+3(dex)+1(dodge)+1(ioun stone)+5(deflection) = 40 (/20/36) -> Get barkskin off the druid For another 5 ac -> Can add upto 19 more Ac from expertise/defending/fighting defensively -> +4 Ac in Stance -> Thus with all the above, fighting defensively your AC is ... 63 (/39/NA) DR 6/- 20% miss chance for attackers Elemental resistances: Fire 10 Cold 10 Immune to : Critical Hits Sneak attacks Diseases Fear Gass Attacks Asphyxiation Spells under 8th level (50 Charges) Attacks: +30/+25/+20/+15 -> 2d4+7+d6(acid)+d6(electricity)[+2d6(holy, vs evil only)] -> 19-20,x2 Abilities: Detect Evil at will Defensive Stance 5/Day (5' Step Per round, 14 rounds Per stance) Trap Sense +2 Unconny Dodge (10th) Shield 85k - +5, Aminated Energy Resistance (Fire,Cold) Armor 111 - +5, Fortified (Heavy), Mithril plate Weapon 201k- +5, Ghost Touch, Acidic,Shocking, Holy, Defending, Iron Spiked Chain Tome of bodily health (+5) -137k Belt of Giant Strength (+6) -36k Amulet of health (+6) -36k Glove of Dexterity (+6) -36k Boots of striding and springing -5.5k Cloak of Minor displacement -24k Efficient Quiver -1.8k Hand Haversack -2k Ring of protection (+4) -32k Ioun Stone (+1 ac) -5k Ioun Stone (+2 Cha) -8k Necklace of adaptation -9k Stone of Good luck -20k 7k change Feats: Toughness (1) Dodge (4) Endurance (Ft1) Weapon Focus (Ftr2) Exotic Weapon proficiency (Ftr4) Weapons Specialization (Ftr6) Combat Expertise (8) Enhanced criticals (12) Iron will (16) Lighning Reflexes (20) -> The reach of the Chain should help offset The restrictions of the stance -> Fairly simple to play really, Lots of immunities and damage reduction, though your attacks suck ass. [/QUOTE]
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