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<blockquote data-quote="Synchronicity" data-source="post: 1548201" data-attributes="member: 10070"><p>Try this guy on for size: (Racial paragon class is from Unearthed Arcana)</p><p></p><p>Dwarf male, CG</p><p></p><p>Dwarf Paragon 3/Barbarian 17 (32 pt buy)</p><p>Str 17+3 stat = 20: /w magic 26</p><p>Dex 12</p><p>Con 17+2 race +2 paragon +2 stat +5 book= 28: /w magic 34</p><p>Int 8</p><p>Wis 10</p><p>Cha 6</p><p>HP 10+2d10+17d12+260. If d10=5 and d12=6, then HP = 382. Not too bad for average rolling!</p><p>AC 41; touch 16, flat-footed 40. (10 base+13 armour+7 shield+1 dex+5 deflection+5 natural armour)</p><p>BAB +20/15/10/5</p><p></p><p>Saves</p><p>Fort +34 (13 base, 12 con, 5 resist, 4 sacred)</p><p>Ref +16 (6 base, 1 dex, 5 resist, 4 sacred)</p><p>Will +15 (6 base, 0 wis, 5 resist, 4 sacred)</p><p></p><p>Skills</p><p>Climb +22 (20 ranks, 8 str, -6 acp)</p><p>Jump +22 (20 ranks, 8 str, -6 acp)</p><p>Swim +19 (23 ranks, 8 str, -12 acp)</p><p></p><p>Feats</p><p>1st: Power Attack (PHB)</p><p>3rd: Roll With It (Savage Species; 2/- DR; stacks with all existing DR)</p><p>6th: Roll With It</p><p>9th: Roll With It</p><p>12th: Roll With It</p><p>15th: Roll With It</p><p>18th: Improved Toughness (Complete Warrior: +1 hp/ lvl you take feat and every level after; also retroactive)</p><p></p><p>Special</p><p>Dwarf Paragon:</p><p>Craft expertise (bonus equal to total lvl on craft checks related to stone or metal)</p><p>Improved darkvision (90 ft)</p><p>Improved stonecutting (double bonus to see traps, etc in stone to +4; spot such at 20ft range; intuit north underground at any time)</p><p>Save bonus (dwarf bonus vs poisons and magic increases to +3)</p><p></p><p>Barbarian: </p><p>Damage reduction 4/-</p><p>Fast movement</p><p>Greater rage</p><p>Illiterate</p><p>Improved uncanny dodge</p><p>Indomitable will</p><p>Rage 5/day</p><p>Tireless rage</p><p>Trap sense +5</p><p>Uncanny dodge</p><p></p><p></p><p>Stuff (757,500 out of 760,000 spent; can't be bothered spending the last 2,500.)</p><p>Helmet of perpetual <em>protection from evil</em> (1x1x2000x2 for perpetual = 4,000; ignore this item if you're not big on super-cheese)</p><p>+6 Con amulet (36,000)</p><p>+6 Str belt (36,000)</p><p>+5 Con book (137,500)</p><p>+5 Resistance cloak (25,000)</p><p>Cold iron greataxe +5, holy (100,000)</p><p>+5 heavy fortification adamantine full plate (115,000)</p><p>+5 animated heavy steel shield (64,000)</p><p>+4 soulfire empyreal bracers of armour (100,000)</p><p>Ring of Protection +5 (50,000)</p><p>Ring of Natural Armour +5 (50,000)</p><p>Boots of Freedom of Movement (40,000, as ring)* </p><p></p><p>*NB: Seems logical boots would have an affinity for freedom of movement</p><p></p><p>Thus, this dwarf has:</p><p>1) DR 14/- OR DR 17/- depending on whether you allow his armour to stack with his class-based DR;</p><p>2) Immunity to dath effects, death spells, energy drain, negative levels, undead stat drain, and al other negative energy attacks (soulfire armour property from BoED);</p><p>3) Immunity to critical hits and sneak attack (heavy fortification armour property from DMG);</p><p>4) Immunity to being grappled, held, slowed, or impeded (freedom of movement from PHB)</p><p>5) Immunity to having mind control exercised over him (protection from evil from PHB)</p><p>6) Cannot be touched by summoned creatures (protection from evil from PHB)</p><p>7) Transfers the AC bonus of his bracers to a sacred bonus to saves on his action every round (not even an action) due to empyreal armour property (BoED).</p><p></p><p>All in all, not too shabby! Plus, he has pretty good hit points (he does add 13 hit points from Con and feat per hit dice, so..), and that's before he goes into greater, tireless, rage! (which lasts ages due to his obscene Con score.) Just don't ask him to do any public speaking or take any IQ tests. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>He's a no-brainer to play, too. Your only decisions consist of the following:</p><p>1) Do I or don't I rage? [Usual answer; hell yes I rage. It lasts 16 rounds and I can do it 5 times a day!]</p><p>2) Exactly how much DO I Power Attack for? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>You can make better fighters, but for sheer toughness and tenacity, nothing says "indomitable" like a dwarf. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Have fun,</p><p>Synch.</p></blockquote><p></p>
[QUOTE="Synchronicity, post: 1548201, member: 10070"] Try this guy on for size: (Racial paragon class is from Unearthed Arcana) Dwarf male, CG Dwarf Paragon 3/Barbarian 17 (32 pt buy) Str 17+3 stat = 20: /w magic 26 Dex 12 Con 17+2 race +2 paragon +2 stat +5 book= 28: /w magic 34 Int 8 Wis 10 Cha 6 HP 10+2d10+17d12+260. If d10=5 and d12=6, then HP = 382. Not too bad for average rolling! AC 41; touch 16, flat-footed 40. (10 base+13 armour+7 shield+1 dex+5 deflection+5 natural armour) BAB +20/15/10/5 Saves Fort +34 (13 base, 12 con, 5 resist, 4 sacred) Ref +16 (6 base, 1 dex, 5 resist, 4 sacred) Will +15 (6 base, 0 wis, 5 resist, 4 sacred) Skills Climb +22 (20 ranks, 8 str, -6 acp) Jump +22 (20 ranks, 8 str, -6 acp) Swim +19 (23 ranks, 8 str, -12 acp) Feats 1st: Power Attack (PHB) 3rd: Roll With It (Savage Species; 2/- DR; stacks with all existing DR) 6th: Roll With It 9th: Roll With It 12th: Roll With It 15th: Roll With It 18th: Improved Toughness (Complete Warrior: +1 hp/ lvl you take feat and every level after; also retroactive) Special Dwarf Paragon: Craft expertise (bonus equal to total lvl on craft checks related to stone or metal) Improved darkvision (90 ft) Improved stonecutting (double bonus to see traps, etc in stone to +4; spot such at 20ft range; intuit north underground at any time) Save bonus (dwarf bonus vs poisons and magic increases to +3) Barbarian: Damage reduction 4/- Fast movement Greater rage Illiterate Improved uncanny dodge Indomitable will Rage 5/day Tireless rage Trap sense +5 Uncanny dodge Stuff (757,500 out of 760,000 spent; can't be bothered spending the last 2,500.) Helmet of perpetual [i]protection from evil[/i] (1x1x2000x2 for perpetual = 4,000; ignore this item if you're not big on super-cheese) +6 Con amulet (36,000) +6 Str belt (36,000) +5 Con book (137,500) +5 Resistance cloak (25,000) Cold iron greataxe +5, holy (100,000) +5 heavy fortification adamantine full plate (115,000) +5 animated heavy steel shield (64,000) +4 soulfire empyreal bracers of armour (100,000) Ring of Protection +5 (50,000) Ring of Natural Armour +5 (50,000) Boots of Freedom of Movement (40,000, as ring)* *NB: Seems logical boots would have an affinity for freedom of movement Thus, this dwarf has: 1) DR 14/- OR DR 17/- depending on whether you allow his armour to stack with his class-based DR; 2) Immunity to dath effects, death spells, energy drain, negative levels, undead stat drain, and al other negative energy attacks (soulfire armour property from BoED); 3) Immunity to critical hits and sneak attack (heavy fortification armour property from DMG); 4) Immunity to being grappled, held, slowed, or impeded (freedom of movement from PHB) 5) Immunity to having mind control exercised over him (protection from evil from PHB) 6) Cannot be touched by summoned creatures (protection from evil from PHB) 7) Transfers the AC bonus of his bracers to a sacred bonus to saves on his action every round (not even an action) due to empyreal armour property (BoED). All in all, not too shabby! Plus, he has pretty good hit points (he does add 13 hit points from Con and feat per hit dice, so..), and that's before he goes into greater, tireless, rage! (which lasts ages due to his obscene Con score.) Just don't ask him to do any public speaking or take any IQ tests. ;) He's a no-brainer to play, too. Your only decisions consist of the following: 1) Do I or don't I rage? [Usual answer; hell yes I rage. It lasts 16 rounds and I can do it 5 times a day!] 2) Exactly how much DO I Power Attack for? :p You can make better fighters, but for sheer toughness and tenacity, nothing says "indomitable" like a dwarf. :] Have fun, Synch. [/QUOTE]
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