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help building a 25th level cleric and sorcerer
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<blockquote data-quote="Elocin" data-source="post: 777326" data-attributes="member: 207"><p>I am sitting at 18th level currently and while my savers are not that great ( I try and not min/max all that much ) but I am ablt to cast 4 ninth level spells. For my first two 9th level spells I cast Energy Admixture Metero Swarms (doing Acid/Sonic Damage) for a total of 24d6 points of damage and it is still a 9th level spell. Now for someone they do not get a save depending on where I place the initial blast (as per the spell) so basically write off one person or at least they are definately looking for some healing. Also with the Spell Focus, Greater Spell Focus, and the High Arcana of the Archmage my 9th level Evocation spells have a reflex save of 41. Then there is the burst damage from the meteor swarm which damages everyone else in the area, except for any of my party as with the other High Arcana ability of being able to desigante any 5' sqaure in the balst radius to not get touched my front line fighters are not touched.</p><p></p><p>Another GREAT abilty my group found out was this: Chained Greater Magic Weapon, so for one spell I can add a +5 enhancement to 18 weapons. Needless to say this just rocks since this also will last for 18 rounds and this only takes a 5th level slot ( I think ) since all my metamagic feats costs one less. Another thing is that being able to Maximize any spell that is level 6 or lower just rocks as well sicne my Sorcerer took Firebrand </p><p>( MoF ) as his first 5th level spell. So what I do is I cast my Energy Substitution: Acid Maximized Firebrand and 18 enemies within 400' of me take 90 points of acid damage with a reflex save of like 37 or 38 ( can't remember ). Also even without the Spell Penetration and Greater Spell Penetration feats I have a +3 bonus to getting through SR ( +5 if they are outsiders ).</p><p></p><p>So yea I REALLY like this character and he does a full buck load of damage, UNTIL something gets into melee range of him. Surprisingly this happens a lot and his AC is only 25 and he only has about 109 HP. Also my Fort save is like 15 and relfex save is 16 so I do get knocked unconscious all the time and I die a lot so I don't think I am overbalanced all that much.</p><p></p><p>Anyway, if you ever want to take a look at my character just go to this web site <a href="http://www.thegamehub.com" target="_blank">www.thegamehub.com</a> and take a look at a character named "Bran Sar Dragonsbane" and you can see all of his stats and spells and what not.</p><p></p><p>He really is a fun character to play and hopefully you will enjoy the build as well if you choose this route.</p></blockquote><p></p>
[QUOTE="Elocin, post: 777326, member: 207"] I am sitting at 18th level currently and while my savers are not that great ( I try and not min/max all that much ) but I am ablt to cast 4 ninth level spells. For my first two 9th level spells I cast Energy Admixture Metero Swarms (doing Acid/Sonic Damage) for a total of 24d6 points of damage and it is still a 9th level spell. Now for someone they do not get a save depending on where I place the initial blast (as per the spell) so basically write off one person or at least they are definately looking for some healing. Also with the Spell Focus, Greater Spell Focus, and the High Arcana of the Archmage my 9th level Evocation spells have a reflex save of 41. Then there is the burst damage from the meteor swarm which damages everyone else in the area, except for any of my party as with the other High Arcana ability of being able to desigante any 5' sqaure in the balst radius to not get touched my front line fighters are not touched. Another GREAT abilty my group found out was this: Chained Greater Magic Weapon, so for one spell I can add a +5 enhancement to 18 weapons. Needless to say this just rocks since this also will last for 18 rounds and this only takes a 5th level slot ( I think ) since all my metamagic feats costs one less. Another thing is that being able to Maximize any spell that is level 6 or lower just rocks as well sicne my Sorcerer took Firebrand ( MoF ) as his first 5th level spell. So what I do is I cast my Energy Substitution: Acid Maximized Firebrand and 18 enemies within 400' of me take 90 points of acid damage with a reflex save of like 37 or 38 ( can't remember ). Also even without the Spell Penetration and Greater Spell Penetration feats I have a +3 bonus to getting through SR ( +5 if they are outsiders ). So yea I REALLY like this character and he does a full buck load of damage, UNTIL something gets into melee range of him. Surprisingly this happens a lot and his AC is only 25 and he only has about 109 HP. Also my Fort save is like 15 and relfex save is 16 so I do get knocked unconscious all the time and I die a lot so I don't think I am overbalanced all that much. Anyway, if you ever want to take a look at my character just go to this web site [url]www.thegamehub.com[/url] and take a look at a character named "Bran Sar Dragonsbane" and you can see all of his stats and spells and what not. He really is a fun character to play and hopefully you will enjoy the build as well if you choose this route. [/QUOTE]
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help building a 25th level cleric and sorcerer
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