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help building a 25th level cleric and sorcerer
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<blockquote data-quote="kigmatzomat" data-source="post: 777552" data-attributes="member: 9254"><p>Having done this recently, I recommend Sorceror 5, Mage of the Arcane order 7, Elementalist 13. This gives you a caster level of 25 (29 for your element) lets you call 12 spell levels per day of any level (incredibly valuable to a sorceror), and really only down the Arcane Prep feat you need to take to qualify as the MaO makes up for the CoOp feat. </p><p></p><p>Arcane prep really is useful to the turbo-laser sorceror as he can then have a few metamagicked combat spells ready to go without full-round castings. IIRC, at 25th level you can only have one level of Automatic Quicken but it's well worth it when combined with multispell, giving you 3 spells/round. Mesh it with a haste, taking the partial as a free, and you have 5 spells/round. Get (greater) spell penetration; you'll need it. </p><p></p><p>My 30th level sorceror typically does less damage per round than the warriors. Saves at the epic levels become nearly automatic, halving your damage. I only have the DM roll to see if somebody fumbles. </p><p></p><p>The most damage I can do to a single target is with 5 meteor swarms/round: 120d6. Impressive, right? Well, save that down to 60d6 => 210hp on average. Apply energy resistances and you're down to 200hp, easy. Secondary targets take at most half that, 100hp. The warriors in my party typically dish out 400-600hp per round. </p><p></p><p>We have to fight groups of at least 3 for me to catch up, and even then I have to be careful not to accidentally hit an ally with energy they are vulnerable to. I'm really just weeding out the sick and weak. </p><p></p><p>I do have the advantage that I stay out of range and am generally out of the immediate line of fire, but I'm a weak artillery with some nifty specials.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 777552, member: 9254"] Having done this recently, I recommend Sorceror 5, Mage of the Arcane order 7, Elementalist 13. This gives you a caster level of 25 (29 for your element) lets you call 12 spell levels per day of any level (incredibly valuable to a sorceror), and really only down the Arcane Prep feat you need to take to qualify as the MaO makes up for the CoOp feat. Arcane prep really is useful to the turbo-laser sorceror as he can then have a few metamagicked combat spells ready to go without full-round castings. IIRC, at 25th level you can only have one level of Automatic Quicken but it's well worth it when combined with multispell, giving you 3 spells/round. Mesh it with a haste, taking the partial as a free, and you have 5 spells/round. Get (greater) spell penetration; you'll need it. My 30th level sorceror typically does less damage per round than the warriors. Saves at the epic levels become nearly automatic, halving your damage. I only have the DM roll to see if somebody fumbles. The most damage I can do to a single target is with 5 meteor swarms/round: 120d6. Impressive, right? Well, save that down to 60d6 => 210hp on average. Apply energy resistances and you're down to 200hp, easy. Secondary targets take at most half that, 100hp. The warriors in my party typically dish out 400-600hp per round. We have to fight groups of at least 3 for me to catch up, and even then I have to be careful not to accidentally hit an ally with energy they are vulnerable to. I'm really just weeding out the sick and weak. I do have the advantage that I stay out of range and am generally out of the immediate line of fire, but I'm a weak artillery with some nifty specials. [/QUOTE]
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help building a 25th level cleric and sorcerer
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