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<blockquote data-quote="Rakusia" data-source="post: 6153161" data-attributes="member: 87170"><p>id go with ranger/rogue just think kiting abilities with the little bit extra sneak attack damage with the archery track on ranger. go with wind domain use crossbow bolts and you wont even need a crossbow just use wind power to shoot it from your hand. maybe maybe not could be kinda cool fluff to your character</p><p> </p><p>seems like soulbow was kinda crippled to make it non game breaker. just fyi this is from another site i copy pasted</p><p></p><p><span style="font-family: 'Georgia'">The main problem with <em>Soulbow</em> is that the projectile is always fired from mundane longbow (<em>Complete Psionic</em>, p36):</span><p style="margin-left: 20px">The bolt is identical in all ways (except visually) to an arrow shot from a composite longbow. For instance, a Medium soulbow materializes an arrow that speeds toward the specified target, and if it hits, deals 1d8 points of damage (crit ×3) plus extra damage equal to the soulbow's Wisdom modifer.</p> <p style="margin-left: 20px"></p><p><span style="font-family: 'Georgia'">While Wis to damage is nice, inability to enchant the bow (be it weapon enchantment, oil, spell or artificer infusion) nor to fire your <em>mind arrow</em> from a physical bow is somehow crippling. Even bonus feats don't really offset this circumstance, which makes <em>Soulbow</em> to perform even worse than plain <em>Soulknife</em>, unless you want to focus on the archery (in which case <em>Soulbow</em> is better).</span></p><p><span style="font-family: 'Georgia'">You also may want to consider <em>Soulbound weapon</em> ACF for the <em>psychic warrior</em> featured in <a href="http://www.wizards.com/default.asp?x=dnd/psm/20070214a" target="_blank">this</a>article. It allows to retain the flavor and to increase performance significantly. At the very least, consider <em>Hidden Talent</em> and <em>Bonus Feats</em> ACF featured in the same article.</span></p><p><span style="font-family: 'Georgia'">If you absolutely must create an archer based on a <em>Soulbow</em>, make him SAD.</span></p><p></p><ul> <li data-xf-list-type="ul">Wisdom already adds to damage</li> <li data-xf-list-type="ul">Wisdom to attack via <em>Zen Archery</em></li> <li data-xf-list-type="ul">Wisdom to AC via <em>monk</em>, <em>unarmed swordsage</em>, <em>Tashalatora</em> feat and/or <em>Moon-warded ranger</em>substitution level (<em>Dragon Magazine #340</em>, p55, indexed)</li> <li data-xf-list-type="ul">Wisdom again to attacks/damage via <em>Shiba Protector</em> (<em>Oriental adventures</em> p222) if you manage not to get hit with DMG to the head</li> <li data-xf-list-type="ul">Wisdom to saves via <em>Serenity</em> feat (replaces stat for paladin's <em>smite</em> and <em>divine grace</em>) (<em>Dragon Compendium</em> p106)</li> <li data-xf-list-type="ul">Wisdom to attack via ranged smite paladin ACF and aforementioned <em>Serenity</em> feat</li> <li data-xf-list-type="ul">Use your <em>Lucky</em> arrows. Free attack rerolls rock!</li> <li data-xf-list-type="ul">whatever else strikes your fancy</li> </ul></blockquote><p></p>
[QUOTE="Rakusia, post: 6153161, member: 87170"] id go with ranger/rogue just think kiting abilities with the little bit extra sneak attack damage with the archery track on ranger. go with wind domain use crossbow bolts and you wont even need a crossbow just use wind power to shoot it from your hand. maybe maybe not could be kinda cool fluff to your character seems like soulbow was kinda crippled to make it non game breaker. just fyi this is from another site i copy pasted [FONT=Georgia]The main problem with [I]Soulbow[/I] is that the projectile is always fired from mundane longbow ([I]Complete Psionic[/I], p36):[/FONT][INDENT]The bolt is identical in all ways (except visually) to an arrow shot from a composite longbow. For instance, a Medium soulbow materializes an arrow that speeds toward the specified target, and if it hits, deals 1d8 points of damage (crit ×3) plus extra damage equal to the soulbow's Wisdom modifer. [/INDENT] [FONT=Georgia]While Wis to damage is nice, inability to enchant the bow (be it weapon enchantment, oil, spell or artificer infusion) nor to fire your [I]mind arrow[/I] from a physical bow is somehow crippling. Even bonus feats don't really offset this circumstance, which makes [I]Soulbow[/I] to perform even worse than plain [I]Soulknife[/I], unless you want to focus on the archery (in which case [I]Soulbow[/I] is better).[/FONT] [FONT=Georgia]You also may want to consider [I]Soulbound weapon[/I] ACF for the [I]psychic warrior[/I] featured in [URL="http://www.wizards.com/default.asp?x=dnd/psm/20070214a"]this[/URL]article. It allows to retain the flavor and to increase performance significantly. At the very least, consider [I]Hidden Talent[/I] and [I]Bonus Feats[/I] ACF featured in the same article.[/FONT] [FONT=Georgia]If you absolutely must create an archer based on a [I]Soulbow[/I], make him SAD.[/FONT] [LIST] [*]Wisdom already adds to damage [*]Wisdom to attack via [I]Zen Archery[/I] [*]Wisdom to AC via [I]monk[/I], [I]unarmed swordsage[/I], [I]Tashalatora[/I] feat and/or [I]Moon-warded ranger[/I]substitution level ([I]Dragon Magazine #340[/I], p55, indexed) [*]Wisdom again to attacks/damage via [I]Shiba Protector[/I] ([I]Oriental adventures[/I] p222) if you manage not to get hit with DMG to the head [*]Wisdom to saves via [I]Serenity[/I] feat (replaces stat for paladin's [I]smite[/I] and [I]divine grace[/I]) ([I]Dragon Compendium[/I] p106) [*]Wisdom to attack via ranged smite paladin ACF and aforementioned [I]Serenity[/I] feat [*]Use your [I]Lucky[/I] arrows. Free attack rerolls rock! [*]whatever else strikes your fancy [/LIST] [/QUOTE]
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