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Help! Building a Non-Hybrid Controller/Leader
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<blockquote data-quote="WalterKovacs" data-source="post: 5538117" data-attributes="member: 63763"><p>If you want a bit of leader, it depends on what you are looking for.</p><p> </p><p>If it's healing, a wizard/psion (with wisdom secondary) or an invoker can go into cleric, and supplement the 1/day healing word with power swaps to get some good utilities that do some more healing.</p><p> </p><p>It it's stuff like giving bonuses to attacks and the like, grabbing something from warlord is nice. They have a bunch of easy to qualify for multiclass options which give you a diminished version of their action point effects (not to mention one to get their heal 1/day), and they have some encounter, daily and utility powers that don't require Str to use, instead often being based on secondary stats like intelligence. So a wizard, or psion, or invoker with intelligence secondary could go all the way into paragon multiclass and powerswap for commander's strike and not have to worry about needing strength. And, with staff expertise, your implement has reach for use with stuff like commander's strike which is an extra bonus.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5538117, member: 63763"] If you want a bit of leader, it depends on what you are looking for. If it's healing, a wizard/psion (with wisdom secondary) or an invoker can go into cleric, and supplement the 1/day healing word with power swaps to get some good utilities that do some more healing. It it's stuff like giving bonuses to attacks and the like, grabbing something from warlord is nice. They have a bunch of easy to qualify for multiclass options which give you a diminished version of their action point effects (not to mention one to get their heal 1/day), and they have some encounter, daily and utility powers that don't require Str to use, instead often being based on secondary stats like intelligence. So a wizard, or psion, or invoker with intelligence secondary could go all the way into paragon multiclass and powerswap for commander's strike and not have to worry about needing strength. And, with staff expertise, your implement has reach for use with stuff like commander's strike which is an extra bonus. [/QUOTE]
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