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Help! Building a Non-Hybrid Controller/Leader
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<blockquote data-quote="Lalato" data-source="post: 5541948" data-attributes="member: 9171"><p>Thanks for the link FreeXenon, but I'm not authorized to view it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>In other news... here's my first pass at the Invoker/Shaman build. Ignore the equipment... campaign restrictions forced those choices. I'm going to work on a bard build next.</p><p></p><p>Thanks for all your suggestions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Half-Elf, Invoker</p><p>Divine Covenant Option: Covenant of Wrath</p><p>Half-Elf Power Selection Option: Knack for Success</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 10, CON 18, DEX 12, INT 14, WIS 20, CHA 8</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 16, DEX 11, INT 13, WIS 16, CHA 8</p><p></p><p></p><p>AC: 24 Fort: 23 Ref: 21 Will: 24</p><p>HP: 64 Surges: 10 Surge Value: 16</p><p></p><p>TRAINED SKILLS</p><p>Arcana +12, History +12, Insight +17, Nature +15, Religion +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Athletics +4, Bluff +4, Diplomacy +6, Dungeoneering +10, Endurance +10, Heal +10, Intimidate +4, Perception +10, Stealth +5, Streetwise +4, Thievery +5</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Half-Elf Racial Power: Knack for Success</p><p>Invoker Feature: Rebuke Undead</p><p>Covenant of Wrath Power: Armor of Wrath</p><p>Shaman Feature: Call Spirit Companion</p><p>Shaman Feature: Spirit's Shield</p><p>Shaman Feature: Speak with Spirits</p><p>Shaman Feature: Healing Spirit</p><p>Invoker Attack 1: Hand of Radiance</p><p>Invoker Attack 1: Visions of Blood</p><p>Invoker Attack 1: Lightning's Revelation</p><p>Invoker Attack 1: Silent Malediction</p><p>Invoker Utility 2: Divine Call</p><p>Invoker Attack 3: Fires of Judgment</p><p>Invoker Attack 5: Searing Orb</p><p>Invoker Utility 6: Demand Justice</p><p>Invoker Attack 7: Rain of Blood</p><p>Invoker Attack 9: Cerulean Flames</p><p>Invoker Utility 10: Angelic Messenger</p><p></p><p>FEATS</p><p>Level 1: Ritual Caster</p><p>Level 1: Battlewise</p><p>Level 2: Superior Implement Training (Accurate staff)</p><p>Level 4: Staff Expertise</p><p>Level 6: Improved Defenses</p><p>Level 8: Spirit Talker</p><p>Level 10: Mending Spirit</p><p></p><p>ITEMS</p><p>Ritual Book</p><p>Hand of Fate</p><p>Magic Accurate staff +3 x1</p><p>Safewing Amulet +2 x1</p><p>Dwarven Chainmail +2 x1</p><p>Gloves of Grace (heroic tier) x1</p><p>Comrades' Succor</p><p>Waterskin</p><p>Sunrod</p><p>Backpack (empty)</p><p>Belt Pouch (empty)</p><p>Flint and Steel</p><p>Silk Rope (50 ft.)</p><p>Climber's Kit</p><p>Create Campsite</p><p>Explorer's Fire</p><p>Raise Dead</p><p>Speak with Dead</p><p>Remove Affliction</p><p>Disenchant Magic Item</p><p>Enchant Magic Item</p><p>Residuum (Any)</p><p>====== End ======</p></blockquote><p></p>
[QUOTE="Lalato, post: 5541948, member: 9171"] Thanks for the link FreeXenon, but I'm not authorized to view it. :( In other news... here's my first pass at the Invoker/Shaman build. Ignore the equipment... campaign restrictions forced those choices. I'm going to work on a bard build next. Thanks for all your suggestions. :) ====== Created Using Wizards of the Coast D&D Character Builder ====== Half-Elf, Invoker Divine Covenant Option: Covenant of Wrath Half-Elf Power Selection Option: Knack for Success FINAL ABILITY SCORES STR 10, CON 18, DEX 12, INT 14, WIS 20, CHA 8 STARTING ABILITY SCORES STR 10, CON 16, DEX 11, INT 13, WIS 16, CHA 8 AC: 24 Fort: 23 Ref: 21 Will: 24 HP: 64 Surges: 10 Surge Value: 16 TRAINED SKILLS Arcana +12, History +12, Insight +17, Nature +15, Religion +12 UNTRAINED SKILLS Acrobatics +5, Athletics +4, Bluff +4, Diplomacy +6, Dungeoneering +10, Endurance +10, Heal +10, Intimidate +4, Perception +10, Stealth +5, Streetwise +4, Thievery +5 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Half-Elf Racial Power: Knack for Success Invoker Feature: Rebuke Undead Covenant of Wrath Power: Armor of Wrath Shaman Feature: Call Spirit Companion Shaman Feature: Spirit's Shield Shaman Feature: Speak with Spirits Shaman Feature: Healing Spirit Invoker Attack 1: Hand of Radiance Invoker Attack 1: Visions of Blood Invoker Attack 1: Lightning's Revelation Invoker Attack 1: Silent Malediction Invoker Utility 2: Divine Call Invoker Attack 3: Fires of Judgment Invoker Attack 5: Searing Orb Invoker Utility 6: Demand Justice Invoker Attack 7: Rain of Blood Invoker Attack 9: Cerulean Flames Invoker Utility 10: Angelic Messenger FEATS Level 1: Ritual Caster Level 1: Battlewise Level 2: Superior Implement Training (Accurate staff) Level 4: Staff Expertise Level 6: Improved Defenses Level 8: Spirit Talker Level 10: Mending Spirit ITEMS Ritual Book Hand of Fate Magic Accurate staff +3 x1 Safewing Amulet +2 x1 Dwarven Chainmail +2 x1 Gloves of Grace (heroic tier) x1 Comrades' Succor Waterskin Sunrod Backpack (empty) Belt Pouch (empty) Flint and Steel Silk Rope (50 ft.) Climber's Kit Create Campsite Explorer's Fire Raise Dead Speak with Dead Remove Affliction Disenchant Magic Item Enchant Magic Item Residuum (Any) ====== End ====== [/QUOTE]
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