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Help building Hammer, 10th level Dwarf Wizard / Alienist
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<blockquote data-quote="nigbose" data-source="post: 3276532" data-attributes="member: 48984"><p>Hi, heres hoping for some helpful comments and inspiration.</p><p></p><p>We are just about to start a module, where we are all 10th lvl, consisting of a cleric, sorcerer, rogue, big fighter, monk and myself.</p><p></p><p>I fancy (for a laugh and flavour) playing a 10th lvl Dwarven (deep) wiz 5/alienist 5.</p><p></p><p>I'm thinking of someone who uses magic jar (again its a flavour thing) and is very odd.</p><p></p><p>I'll detail the basic starting data first and then what I think is worth doing. Its worth noting I've not played a wizard since AD&D times, my spell knowledge is really really rusty so I'm getting particularly stuck on feats, spells and magic items (we are allowed 49K each).</p><p></p><p>We are allowed to use Core and any splat books that are in Heroforge 4.11 (so everything but the very most recent).</p><p>Basic starting stats:</p><p></p><p>Deep Dwarf</p><p>Initial rolls: 17, 15, 13, 12, 10, 9</p><p>Hits (Before con): 33</p><p>Initial build (including stat adjustments for lvl and alienist)</p><p>Str:10</p><p>Dex: 13</p><p>Con: 18</p><p>Int: 18</p><p>Wis: 12</p><p>Cha: 7</p><p></p><p>Feats:</p><p>Spell focus (conjuration)</p><p>Augment Summoning (needed for Prc)</p><p>Improved Initiative</p><p>Sculpt Spell</p><p>Reach Spell (thinking of losing this one)</p><p>Mobile Spellcasting</p><p>Scribe Scroll</p><p></p><p>Skills:</p><p>Concentration: 17 (rank 13), Craft (alchemy): 9, Decipher Script 9, Knowledge Arcana (13), Knowledge (dungeoneering) 5, knowledge planes: 13, Listen 12, Spellcraft: 15 (rank 13), Spot 12</p><p></p><p>Familiar: Slyther the pseudonatural weasel (+2 reflex bonus)</p><p></p><p>Spells (ideas!)</p><p>L1: Grease, Ray of enfeeblement, Shield</p><p>L2: Alter self, Mirror image, ray of weakness, Tashas laughter</p><p>L3: Bands of steel, mage armour (greater), ray of exhaustion</p><p>L4: Confusion, Defenestrating sphere, Envervation, Polymorph</p><p>L5: Magic Jar, Feeblemind</p><p></p><p>Summon monster 1 to 5.</p><p></p><p>Any advice, comments, jokes or links to other threads would be brill.</p><p></p><p>Cheers</p><p>And re edited...</p></blockquote><p></p>
[QUOTE="nigbose, post: 3276532, member: 48984"] Hi, heres hoping for some helpful comments and inspiration. We are just about to start a module, where we are all 10th lvl, consisting of a cleric, sorcerer, rogue, big fighter, monk and myself. I fancy (for a laugh and flavour) playing a 10th lvl Dwarven (deep) wiz 5/alienist 5. I'm thinking of someone who uses magic jar (again its a flavour thing) and is very odd. I'll detail the basic starting data first and then what I think is worth doing. Its worth noting I've not played a wizard since AD&D times, my spell knowledge is really really rusty so I'm getting particularly stuck on feats, spells and magic items (we are allowed 49K each). We are allowed to use Core and any splat books that are in Heroforge 4.11 (so everything but the very most recent). Basic starting stats: Deep Dwarf Initial rolls: 17, 15, 13, 12, 10, 9 Hits (Before con): 33 Initial build (including stat adjustments for lvl and alienist) Str:10 Dex: 13 Con: 18 Int: 18 Wis: 12 Cha: 7 Feats: Spell focus (conjuration) Augment Summoning (needed for Prc) Improved Initiative Sculpt Spell Reach Spell (thinking of losing this one) Mobile Spellcasting Scribe Scroll Skills: Concentration: 17 (rank 13), Craft (alchemy): 9, Decipher Script 9, Knowledge Arcana (13), Knowledge (dungeoneering) 5, knowledge planes: 13, Listen 12, Spellcraft: 15 (rank 13), Spot 12 Familiar: Slyther the pseudonatural weasel (+2 reflex bonus) Spells (ideas!) L1: Grease, Ray of enfeeblement, Shield L2: Alter self, Mirror image, ray of weakness, Tashas laughter L3: Bands of steel, mage armour (greater), ray of exhaustion L4: Confusion, Defenestrating sphere, Envervation, Polymorph L5: Magic Jar, Feeblemind Summon monster 1 to 5. Any advice, comments, jokes or links to other threads would be brill. Cheers And re edited... [/QUOTE]
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Help building Hammer, 10th level Dwarf Wizard / Alienist
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