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Help building Hammer, 10th level Dwarf Wizard / Alienist
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<blockquote data-quote="nigbose" data-source="post: 3281019" data-attributes="member: 48984"><p><strong>More thoughts</strong></p><p></p><p>Well, it wasn't entirely clear from the Alienist description that they have to be a conjurer per se, although the rapid summoning does look good. You do have to have augment summoning, which requires as a prerequisite, Spell Focus (Conjuration).</p><p></p><p>The description says:</p><p>Spell Focus [General]</p><p></p><p>Choose a school of magic.</p><p>Benefit</p><p>Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.</p><p></p><p>Special</p><p>You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic. </p><p></p><p>Does that mean you need to School Specialize as well? (I understand you need to do that if you want the rapid summoning feat)?</p><p>(Actually that and the enhanced summoning once hes at 10th lvl are particularly pleasant)</p><p></p><p>If I do that I need to drop two schools. I really fancy giving the magic jar idea a go (necromantic) so what ones would need to be dropped...</p><p></p><p>Looking at the wizards thread (is it ok to mention that stuff here, apologies if not)</p><p><a href="http://boards1.wizards.com/showthread.php?s=&threadid=165134" target="_blank">http://boards1.wizards.com/showthread.php?s=&threadid=165134</a></p><p>They seem to think 1st choice: Necromancy & Enchantment</p><p>Other options: Evocation, Illusion, Transmutation</p><p></p><p>and this geezer here...</p><p><a href="http://www.giantitp.com/forums/showthread.php?t=18500" target="_blank">http://www.giantitp.com/forums/showthread.php?t=18500</a></p><p>Seems to think - evocation and enchantments..</p><p></p><p>Nice learning curve here ho ho</p></blockquote><p></p>
[QUOTE="nigbose, post: 3281019, member: 48984"] [b]More thoughts[/b] Well, it wasn't entirely clear from the Alienist description that they have to be a conjurer per se, although the rapid summoning does look good. You do have to have augment summoning, which requires as a prerequisite, Spell Focus (Conjuration). The description says: Spell Focus [General] Choose a school of magic. Benefit Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Special You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic. Does that mean you need to School Specialize as well? (I understand you need to do that if you want the rapid summoning feat)? (Actually that and the enhanced summoning once hes at 10th lvl are particularly pleasant) If I do that I need to drop two schools. I really fancy giving the magic jar idea a go (necromantic) so what ones would need to be dropped... Looking at the wizards thread (is it ok to mention that stuff here, apologies if not) [url]http://boards1.wizards.com/showthread.php?s=&threadid=165134[/url] They seem to think 1st choice: Necromancy & Enchantment Other options: Evocation, Illusion, Transmutation and this geezer here... [url]http://www.giantitp.com/forums/showthread.php?t=18500[/url] Seems to think - evocation and enchantments.. Nice learning curve here ho ho [/QUOTE]
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Help building Hammer, 10th level Dwarf Wizard / Alienist
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