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Help calculating Fighter damage
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<blockquote data-quote="The Crimson Binome" data-source="post: 7562258" data-attributes="member: 6775031"><p>That's about right. Short of magical items, there's no good way for a sword-and-board fighter to increase their damage much beyond (1d8+7) per attack. </p><p></p><p>If you pick up a greatsword, though, then there's a feat which will increase the per-attack damage by +10. I know that it sounds kind of overwhelming for one feat to double your damage like that, but it's balanced by giving you -5 on the attack roll whenever you use it, so you need some sort of accuracy booster to make it really worthwhile. (Battle Master fighters can take a trick that lets them off-set that penalty, or else a Bless spell from a friendly cleric can also go a long way.) Like I said, though, that's only for two-handed weapons.</p><p>Barbarians get a small bonus (about +3) to damage, but they also have a class feature that gives them Advantage on every attack they make. Most barbarians use that Advantage to off-set the -5 penalty from the feat, so they end up making two attacks per round at (1d12+18).</p><p></p><p>Paladins are also limited to two attacks per round, like barbarians are, but they can burn a spell slot whenever they hit to add burst damage. They're limited in total spell slots for the day, but they can add +3d8 or +4d8 to the hits that they really care about.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7562258, member: 6775031"] That's about right. Short of magical items, there's no good way for a sword-and-board fighter to increase their damage much beyond (1d8+7) per attack. If you pick up a greatsword, though, then there's a feat which will increase the per-attack damage by +10. I know that it sounds kind of overwhelming for one feat to double your damage like that, but it's balanced by giving you -5 on the attack roll whenever you use it, so you need some sort of accuracy booster to make it really worthwhile. (Battle Master fighters can take a trick that lets them off-set that penalty, or else a Bless spell from a friendly cleric can also go a long way.) Like I said, though, that's only for two-handed weapons. Barbarians get a small bonus (about +3) to damage, but they also have a class feature that gives them Advantage on every attack they make. Most barbarians use that Advantage to off-set the -5 penalty from the feat, so they end up making two attacks per round at (1d12+18). Paladins are also limited to two attacks per round, like barbarians are, but they can burn a spell slot whenever they hit to add burst damage. They're limited in total spell slots for the day, but they can add +3d8 or +4d8 to the hits that they really care about. [/QUOTE]
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