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Help calculating Fighter damage
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<blockquote data-quote="TwoSix" data-source="post: 7562259" data-attributes="member: 205"><p>Nope, that looks about right. A sword and shield champion fighter might take a feat like Shield Master, which doesn't increase his damage rolls, but gives a bonus action shove attack to knock someone prone, and attacking a prone person gives advantage, so the accuracy of the attacks (and thus overall damage) improves.</p><p></p><p>[Note: People will be along presently to say that you can't shove someone prone with Shield Master before taking the attacks, but I ignore those statements.]</p><p></p><p>To really amp up damage in 5e, there's two main feats: Great Weapon Master and Sharpshooter. Their main benefit is to allow the user to take a -5 penalty to attack rolls to gain a +10 to damage for certain weapon types (heavy weapons for GWM, and ranged weapons for SS). </p><p></p><p>Almost all high damage builds martial builds in 5e leverage these two feats, and then try to gain as many accuracy bonuses as possible to offset the -5 penalty. The only real outliers are some paladin builds, as converting spell slots into smite is a very efficient form of damage. </p><p></p><p>Just as a comparison, let's look at your 12th level champion sword and shield fighter with a 12th level archer champion fighter. </p><p></p><p>Assuming a 20 attack stat for both (easy with a 12th level fighter), and no useful feats other than Sharpshooter. (Shield master would be good here for the sword and board fighter, but then you'd have to try and calculate how often he could successfully shove someone, and then apply advantage to those hits. Somewhat tedious.)</p><p></p><p>Anyway, 12th level sword guy has 3 attacks, +9 to hit (+5 Str +4 prof) for 1d8+7 damage. Against a fairly baseline 15 AC, that's 75% hit chance * 3 attacks * 11.5 average damage, or 25.9 damage.</p><p></p><p>12th level archer guy has 3 attacks, +6 to hit (+5 Dex +4 prof -5 Sharpshooter +2 archery fighting style) for 1d8+15 damage. Again 15 AC, that's 60% hit chance * 3 attacks * 19.5 average damage or 35.1 average damage.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7562259, member: 205"] Nope, that looks about right. A sword and shield champion fighter might take a feat like Shield Master, which doesn't increase his damage rolls, but gives a bonus action shove attack to knock someone prone, and attacking a prone person gives advantage, so the accuracy of the attacks (and thus overall damage) improves. [Note: People will be along presently to say that you can't shove someone prone with Shield Master before taking the attacks, but I ignore those statements.] To really amp up damage in 5e, there's two main feats: Great Weapon Master and Sharpshooter. Their main benefit is to allow the user to take a -5 penalty to attack rolls to gain a +10 to damage for certain weapon types (heavy weapons for GWM, and ranged weapons for SS). Almost all high damage builds martial builds in 5e leverage these two feats, and then try to gain as many accuracy bonuses as possible to offset the -5 penalty. The only real outliers are some paladin builds, as converting spell slots into smite is a very efficient form of damage. Just as a comparison, let's look at your 12th level champion sword and shield fighter with a 12th level archer champion fighter. Assuming a 20 attack stat for both (easy with a 12th level fighter), and no useful feats other than Sharpshooter. (Shield master would be good here for the sword and board fighter, but then you'd have to try and calculate how often he could successfully shove someone, and then apply advantage to those hits. Somewhat tedious.) Anyway, 12th level sword guy has 3 attacks, +9 to hit (+5 Str +4 prof) for 1d8+7 damage. Against a fairly baseline 15 AC, that's 75% hit chance * 3 attacks * 11.5 average damage, or 25.9 damage. 12th level archer guy has 3 attacks, +6 to hit (+5 Dex +4 prof -5 Sharpshooter +2 archery fighting style) for 1d8+15 damage. Again 15 AC, that's 60% hit chance * 3 attacks * 19.5 average damage or 35.1 average damage. [/QUOTE]
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