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Help calculating Fighter damage
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<blockquote data-quote="André Soares" data-source="post: 7562353" data-attributes="member: 6956446"><p>To me a big thing is that we are using here an mediocre fighting style and an okay-ish subclass (all this from a damage standpoint) as the basis to look at damage. By this metric the numbers won't really seem big. A sword and board fighter shines brighter in their abillity to control the battlefield, either by getting people prone with shieldmaster or by using sentinel to make NPCs stay were they are. All that while having a superior AC. Damage is okay, but not your priority, as there will probably be a caster and a rogue shooting the target from affar while you stop them from closing in on your friends.</p><p></p><p>About the -5 from sharpshooter and GWM, sure, they are a steep penalty, but with bounded accuracy ACs don't get nearly as big as in 3e, so you still have a great chance to hit.</p></blockquote><p></p>
[QUOTE="André Soares, post: 7562353, member: 6956446"] To me a big thing is that we are using here an mediocre fighting style and an okay-ish subclass (all this from a damage standpoint) as the basis to look at damage. By this metric the numbers won't really seem big. A sword and board fighter shines brighter in their abillity to control the battlefield, either by getting people prone with shieldmaster or by using sentinel to make NPCs stay were they are. All that while having a superior AC. Damage is okay, but not your priority, as there will probably be a caster and a rogue shooting the target from affar while you stop them from closing in on your friends. About the -5 from sharpshooter and GWM, sure, they are a steep penalty, but with bounded accuracy ACs don't get nearly as big as in 3e, so you still have a great chance to hit. [/QUOTE]
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Help calculating Fighter damage
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