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Help calculating Fighter damage
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<blockquote data-quote="Bacon Bits" data-source="post: 7562630" data-attributes="member: 6777737"><p>The assumption, as I recall, is based on the fact that even at high level you're presumed to have 6-8 combats a day and a rest at most every other combat. You've got 6 dice, yes, but you're likely to spread them out so you'll only have 2-3 in a single combat.</p><p></p><p>Additionally, you've got to remember that GWM has an additional ability: it procs additional attacks on crit! A 15% crit chance means you've got 1 - (0.85*0.85*0.85*0.85) = 47.80% chance to crit at least once and proc an extra attack. That's nearly a proc every other round. If we say 23 damage on hit, that's ~+11 damage per round. A 5% crit chance means 1 - (0.95*0.95*0.95*0.95) = 18.55% chance to crit at least once and proc an extra attack. That's less than one crit every five rounds, or ~+4 damage per round.</p><p></p><p>I no longer recall if it assumed 2d6 or 1d12 weapon damage, but it did assume that combats would last at least 5 rounds. It may also have assumed the most beneficial race for crit fishing (i.e., Half-Orc due to Savage Attacks).</p><p></p><p>Unfortunately, I'm not someplace I can stop and do a more thorough analysis at the moment. It was annoying enough using my phone to calculate the above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7562630, member: 6777737"] The assumption, as I recall, is based on the fact that even at high level you're presumed to have 6-8 combats a day and a rest at most every other combat. You've got 6 dice, yes, but you're likely to spread them out so you'll only have 2-3 in a single combat. Additionally, you've got to remember that GWM has an additional ability: it procs additional attacks on crit! A 15% crit chance means you've got 1 - (0.85*0.85*0.85*0.85) = 47.80% chance to crit at least once and proc an extra attack. That's nearly a proc every other round. If we say 23 damage on hit, that's ~+11 damage per round. A 5% crit chance means 1 - (0.95*0.95*0.95*0.95) = 18.55% chance to crit at least once and proc an extra attack. That's less than one crit every five rounds, or ~+4 damage per round. I no longer recall if it assumed 2d6 or 1d12 weapon damage, but it did assume that combats would last at least 5 rounds. It may also have assumed the most beneficial race for crit fishing (i.e., Half-Orc due to Savage Attacks). Unfortunately, I'm not someplace I can stop and do a more thorough analysis at the moment. It was annoying enough using my phone to calculate the above. :p [/QUOTE]
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