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Help calculating Fighter damage
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<blockquote data-quote="jgsugden" data-source="post: 7562668" data-attributes="member: 2629"><p>Nobody called it useless. Just too simplistic to maximize efficiency. It was offered here as "*THE* way to determine when you should use GWM. That fails to accont of the two issues I raised, as well as a few others that I did not mention. </p><p></p><p>And you can calculate the number of calories in half a pint of Ben and Jerry's as well. However, neither the calories nor the DPR calculation provide you information, that by itself, should guide when to use GWM.</p><p></p><p>Overreliance upon misleading metrics is a flawed approach. The game is not about optimizing DPR. It is not about optimizing effective DPR. It is not about minimizing hits to kill, or rounds per death...</p><p></p><p>It is a role playing game. We play characters in a story. The DM places challenges that will be balanced for us against us. The closer we are to the intended balance of power encisioned by the designers of the game, the more efficient the system is and the easier it is to create a good story. The more out of whack our characters are (glass cannons, etc...), the harder to balance and make a fun game.</p><p></p><p>In the end, this DPR calcs neither do what they're intended to do (provoide optimal use scenarios for the ability), nor do they serve the game. They fail from both directions. As third grade teachers often have to say, "Your math being correct doesn't mean you solved the word problem."</p><p></p><p>I'm sure that statement will end this eternity of people arguing about the same old stuff over and over and over and over and over and over. Really. It will.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7562668, member: 2629"] Nobody called it useless. Just too simplistic to maximize efficiency. It was offered here as "*THE* way to determine when you should use GWM. That fails to accont of the two issues I raised, as well as a few others that I did not mention. And you can calculate the number of calories in half a pint of Ben and Jerry's as well. However, neither the calories nor the DPR calculation provide you information, that by itself, should guide when to use GWM. Overreliance upon misleading metrics is a flawed approach. The game is not about optimizing DPR. It is not about optimizing effective DPR. It is not about minimizing hits to kill, or rounds per death... It is a role playing game. We play characters in a story. The DM places challenges that will be balanced for us against us. The closer we are to the intended balance of power encisioned by the designers of the game, the more efficient the system is and the easier it is to create a good story. The more out of whack our characters are (glass cannons, etc...), the harder to balance and make a fun game. In the end, this DPR calcs neither do what they're intended to do (provoide optimal use scenarios for the ability), nor do they serve the game. They fail from both directions. As third grade teachers often have to say, "Your math being correct doesn't mean you solved the word problem." I'm sure that statement will end this eternity of people arguing about the same old stuff over and over and over and over and over and over. Really. It will. [/QUOTE]
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