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Help! - Campaign reboot without actual reboot
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<blockquote data-quote="BiggusGeekus" data-source="post: 3624266" data-attributes="member: 1014"><p>* The planes are the traditional way to go with this, but at 9th level I don't recommend it. Too early. You want to hold the planes in reserve in case you have the same problem at level 13. By level 15, you should absolutely move the party to the planes, but we're not there yet.</p><p></p><p></p><p>* You're having this problem after 3 levels of gaming. I'm not trying to be a jerk, but I do want to point this out to you. Why? Because I'm going to be judgmental and guess that one of your standard plots is good for 2 or 3 levels of play. That doesn't help you with the current situation, but it's good for you to remember for future planning. And right now I'm going to assume that you're going to end up closing the next arc around level 12. </p><p></p><p>* I'm looking at Cormyr and I see ... the Lake of Dragons/Dragonmere. I also see pirate islands nearby. Dude! Pirates! And Kua-Toa are water guys! A perfect tie in! Drow -> Pirates -> Kua-Toa. You haven't said what the Drow are doing specifically, but it wouldn't be the first time the Drow have used humans against humans. The pirates could not only function as a liason between the Drow and the Kua-Toa, but they could be using Drow weapons on their ships to terrorize the waves.</p><p></p><p>Maybe introduce some kind of Drow metal dust or powder that explodes when exposed to sunlight. That would lead to weird looking cannon and pistols for the pirates. The PCs have to stop the flow of this dust to the pirates or there won't be a Cormyr left to save!</p><p></p><p>Or maybe the Drow were feinting. They faked one move and employed the pirates to do the "real" work. The PCs have stopped the drow, learned of the real plot, and now have to stop the pirates before they trade whatever it is back to the drow.</p><p></p><p>Or the pirates could be employed by the drow to get something the drow can't. Maybe something that is kept in pure sunlight at all times. However the pirates are also working for the Kua-Toa and plan to sell whatever it is to the highest bidder.</p><p></p><p>Pirates are cool.</p><p></p><p><img src="http://www.rampantgames.com/blog/uploaded_images/piratechuck-732615.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 3624266, member: 1014"] * The planes are the traditional way to go with this, but at 9th level I don't recommend it. Too early. You want to hold the planes in reserve in case you have the same problem at level 13. By level 15, you should absolutely move the party to the planes, but we're not there yet. * You're having this problem after 3 levels of gaming. I'm not trying to be a jerk, but I do want to point this out to you. Why? Because I'm going to be judgmental and guess that one of your standard plots is good for 2 or 3 levels of play. That doesn't help you with the current situation, but it's good for you to remember for future planning. And right now I'm going to assume that you're going to end up closing the next arc around level 12. * I'm looking at Cormyr and I see ... the Lake of Dragons/Dragonmere. I also see pirate islands nearby. Dude! Pirates! And Kua-Toa are water guys! A perfect tie in! Drow -> Pirates -> Kua-Toa. You haven't said what the Drow are doing specifically, but it wouldn't be the first time the Drow have used humans against humans. The pirates could not only function as a liason between the Drow and the Kua-Toa, but they could be using Drow weapons on their ships to terrorize the waves. Maybe introduce some kind of Drow metal dust or powder that explodes when exposed to sunlight. That would lead to weird looking cannon and pistols for the pirates. The PCs have to stop the flow of this dust to the pirates or there won't be a Cormyr left to save! Or maybe the Drow were feinting. They faked one move and employed the pirates to do the "real" work. The PCs have stopped the drow, learned of the real plot, and now have to stop the pirates before they trade whatever it is back to the drow. Or the pirates could be employed by the drow to get something the drow can't. Maybe something that is kept in pure sunlight at all times. However the pirates are also working for the Kua-Toa and plan to sell whatever it is to the highest bidder. Pirates are cool. [img]http://www.rampantgames.com/blog/uploaded_images/piratechuck-732615.jpg[/img] [/QUOTE]
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