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Help! - Campaign reboot without actual reboot
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<blockquote data-quote="Nyeshet" data-source="post: 3624766" data-attributes="member: 18363"><p>An interesting set up. </p><p></p><p>What if the Kuo-toa trade with the vrock for Pure Hope? Perhaps it can also help open an underground portal to the elemental plane of water? The idea that Pure Hope - normally a celestial gift, is being created / extracted through fiendish means that leave captured mortals incapable of hope, drowning in despair, has a certain perversion that might appeal to a fiend. Perhaps when the PCs come upon the Kuo-toa settlement they will find only a few traces of the substance - not enough to activate the earth plane portal (or even the water plane portal hidden in the settlement). They discover when questioning prisoners or looking through the rooms of the settlement's shaman / witchdoctor / cleric that the vrock is also the source for the Pure Hope - but not how it is made. </p><p></p><p>They set off to deal with the vrock, succeed in finding him - and perhaps even slaying him (or maybe he gets away, becoming a notable foe once they are higher in level), and they are left with the dellema of whether to use the Pure Hope, now that they know how it was made / extracted - and perhaps even what to do with the prisoners, presuming any still live. </p><p></p><p>Or perhaps while fighting the Kuo-toa they accidentally follow it through a portal, not realizing the presence of the portal until they notice the sudden shift in architecture around them - and the more numerous kuo-toa suddenly surrounding them. They are captured, but due to the fight the portal is damaged. They are placed in a prison for the time being, perhaps later to be traded to the vrock in exchange for some more Pure Hope. (After all, the vrock needs prisoners from somewhere to make the Pure Hope.) They work with other prisoners to escape, but in the process they are discovered and have to chance going through a portal to an unknown location. They find themselves free but in the sewers of a large city completely unknown to them (language included). </p><p></p><p>Not knowing how to activate the portal to return (even if they wanted to), and not wanting to wait around in case Kuo-toa start swarming out of the portal to capture them again, they (and any surviving prisoners) must work their way through the sewers and out into the unknown city. Perhaps it is even a port city, and you can work in the pirate adventure you want. Indeed, perhaps some NPCs they stumble upon in the city recognize their language as one used by travelers from another continent, and the PCs have to hire onto a ship to make their way back home the non-magical way.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3624766, member: 18363"] An interesting set up. What if the Kuo-toa trade with the vrock for Pure Hope? Perhaps it can also help open an underground portal to the elemental plane of water? The idea that Pure Hope - normally a celestial gift, is being created / extracted through fiendish means that leave captured mortals incapable of hope, drowning in despair, has a certain perversion that might appeal to a fiend. Perhaps when the PCs come upon the Kuo-toa settlement they will find only a few traces of the substance - not enough to activate the earth plane portal (or even the water plane portal hidden in the settlement). They discover when questioning prisoners or looking through the rooms of the settlement's shaman / witchdoctor / cleric that the vrock is also the source for the Pure Hope - but not how it is made. They set off to deal with the vrock, succeed in finding him - and perhaps even slaying him (or maybe he gets away, becoming a notable foe once they are higher in level), and they are left with the dellema of whether to use the Pure Hope, now that they know how it was made / extracted - and perhaps even what to do with the prisoners, presuming any still live. Or perhaps while fighting the Kuo-toa they accidentally follow it through a portal, not realizing the presence of the portal until they notice the sudden shift in architecture around them - and the more numerous kuo-toa suddenly surrounding them. They are captured, but due to the fight the portal is damaged. They are placed in a prison for the time being, perhaps later to be traded to the vrock in exchange for some more Pure Hope. (After all, the vrock needs prisoners from somewhere to make the Pure Hope.) They work with other prisoners to escape, but in the process they are discovered and have to chance going through a portal to an unknown location. They find themselves free but in the sewers of a large city completely unknown to them (language included). Not knowing how to activate the portal to return (even if they wanted to), and not wanting to wait around in case Kuo-toa start swarming out of the portal to capture them again, they (and any surviving prisoners) must work their way through the sewers and out into the unknown city. Perhaps it is even a port city, and you can work in the pirate adventure you want. Indeed, perhaps some NPCs they stumble upon in the city recognize their language as one used by travelers from another continent, and the PCs have to hire onto a ship to make their way back home the non-magical way. [/QUOTE]
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