Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help! - Campaign reboot without actual reboot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obergnom" data-source="post: 3625738" data-attributes="member: 7145"><p>Having done a bit more research and considering those great ideas above, I deviced a new Background for the Campaign. This plot will rn in the background though, I plan on using it as an event guideline and watch what my players will do. The finale if and whenever it would happen, would be the Adventure "The Harrowing" from Dungeon Mag #84. I played this before with a different group and had a blast.</p><p></p><p>Background: What happened so far and what will happen in the future is actually a plot by Eclavdra, the first Priestess of Lolth's Church, to raise in Rank. (the only way for her to da that, as she is allready the highest ranking priestess is becoming a goddess, if possible the goddess of the Drow.</p><p>She deviced a ritual that could make her a (demi)goddess. As a goddess she would be very much out of Lolth reach, as she became a divine player, and she figured, once she is a goddes, there will be ways to raise in rank further.</p><p>What she needed first, though, were followers. She started a new cult among the Drow. A cult of outcasts, drider and Drow from falen houses, but also of lesser houses, promising them a better standing in "the new order".</p><p>To be able to do this, without being destroyed by Lolth, she did not use her name for the Cult, but the name Laveth, the Dark Daughter. Thus would lead would be investigators on the wrong track, looking for scions of Lolth and not her highest priestess as the origin of the cult. The drawback of this is, that while she has a cult, its worship is not really directed at her, thus she recives no power through it. She was able to give her followers spell casting abilities, though, striking a deal with Vheraun. He figured that anything that weakens Lolth would further his goals.</p><p>To be able to perform the ritual of the Harrowing, Eclavdra needs the power of thousands of souls of good mortals. She build the soul receptacles, 4 or more powerfull artifacts that would consume the souls of recently the slain. All she needed was a full scale slaughter in a country of good on the material plane.</p><p>This is where the campaign started. The first plot of Eclavdra involved a small enclave of drow outcasts who she absorbed into her cult and used to whip the giants into war. These drow do not know why she wanted them to do that.</p><p>They failed, though. While there actually was an invasion of giants, this was by far not as lasting as would have been needed to fill all the soul receptacles. Disappointed she looked for more ways to sent the Kingom of Cormyr into chaos.</p><p>Her eyes fell upon the Crimson Fleet. A powerful fleet of Pirates trafficing with demons. She was easily able to get her followers into that fleet and to have them attack the coastal cities of Cormyr.</p><p></p><p>What the players might know:</p><p></p><p>There will be a hint at the drow outpost, pointing out someones disappointment about relative failure of the giant invasion. The letter is signed with the symbol of the Dark Daughter, though noone will be able to figure that out, unless the players use a speak with dead. (Which they might do, of course)</p><p></p><p>The players will learn that there were 3 huge battles before the invasion of the giants could be stoped. No one fallen in those battles could be resurected. Not a single soul could be contacted in the afterlife.</p><p></p><p>What the players might do:</p><p></p><p>I do not know. I guess there will be some researching the recent events, but I will soon start the attacks of the Crimson Fleet, which will be able to destroy large parts of Cormyrs fleet by a supprise attack.</p><p></p><p>I hope to get my players to Marsember before that, though. There will, I guess, allways be a good reason to do so. As I plan Tilverton to be more or less destroyed, maybe they just follow some of the NPCs they know to Marsember.</p><p></p><p>The Mind Flayer: He will be part of the Crimson fleet. How exactly he came to be there, the players might one day figure out. Or not. (I think I would follow BiggusGeekus idea)</p><p></p><p>Pure Hope... well, I somehow lost it in this plot. Stil, my players might try to get it, and it might come in handy at some time later on.</p></blockquote><p></p>
[QUOTE="Obergnom, post: 3625738, member: 7145"] Having done a bit more research and considering those great ideas above, I deviced a new Background for the Campaign. This plot will rn in the background though, I plan on using it as an event guideline and watch what my players will do. The finale if and whenever it would happen, would be the Adventure "The Harrowing" from Dungeon Mag #84. I played this before with a different group and had a blast. Background: What happened so far and what will happen in the future is actually a plot by Eclavdra, the first Priestess of Lolth's Church, to raise in Rank. (the only way for her to da that, as she is allready the highest ranking priestess is becoming a goddess, if possible the goddess of the Drow. She deviced a ritual that could make her a (demi)goddess. As a goddess she would be very much out of Lolth reach, as she became a divine player, and she figured, once she is a goddes, there will be ways to raise in rank further. What she needed first, though, were followers. She started a new cult among the Drow. A cult of outcasts, drider and Drow from falen houses, but also of lesser houses, promising them a better standing in "the new order". To be able to do this, without being destroyed by Lolth, she did not use her name for the Cult, but the name Laveth, the Dark Daughter. Thus would lead would be investigators on the wrong track, looking for scions of Lolth and not her highest priestess as the origin of the cult. The drawback of this is, that while she has a cult, its worship is not really directed at her, thus she recives no power through it. She was able to give her followers spell casting abilities, though, striking a deal with Vheraun. He figured that anything that weakens Lolth would further his goals. To be able to perform the ritual of the Harrowing, Eclavdra needs the power of thousands of souls of good mortals. She build the soul receptacles, 4 or more powerfull artifacts that would consume the souls of recently the slain. All she needed was a full scale slaughter in a country of good on the material plane. This is where the campaign started. The first plot of Eclavdra involved a small enclave of drow outcasts who she absorbed into her cult and used to whip the giants into war. These drow do not know why she wanted them to do that. They failed, though. While there actually was an invasion of giants, this was by far not as lasting as would have been needed to fill all the soul receptacles. Disappointed she looked for more ways to sent the Kingom of Cormyr into chaos. Her eyes fell upon the Crimson Fleet. A powerful fleet of Pirates trafficing with demons. She was easily able to get her followers into that fleet and to have them attack the coastal cities of Cormyr. What the players might know: There will be a hint at the drow outpost, pointing out someones disappointment about relative failure of the giant invasion. The letter is signed with the symbol of the Dark Daughter, though noone will be able to figure that out, unless the players use a speak with dead. (Which they might do, of course) The players will learn that there were 3 huge battles before the invasion of the giants could be stoped. No one fallen in those battles could be resurected. Not a single soul could be contacted in the afterlife. What the players might do: I do not know. I guess there will be some researching the recent events, but I will soon start the attacks of the Crimson Fleet, which will be able to destroy large parts of Cormyrs fleet by a supprise attack. I hope to get my players to Marsember before that, though. There will, I guess, allways be a good reason to do so. As I plan Tilverton to be more or less destroyed, maybe they just follow some of the NPCs they know to Marsember. The Mind Flayer: He will be part of the Crimson fleet. How exactly he came to be there, the players might one day figure out. Or not. (I think I would follow BiggusGeekus idea) Pure Hope... well, I somehow lost it in this plot. Stil, my players might try to get it, and it might come in handy at some time later on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help! - Campaign reboot without actual reboot
Top