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Help Challenging Tank PCs
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<blockquote data-quote="SkredlitheOgre" data-source="post: 5499876" data-attributes="member: 99513"><p>My first question would be at what level is the Inquisitor starting? Because if he's first level, while he does have the spell ability, he only has one Judgment, so while it may turn the tide of one encounter, you can always add more encounters, since the Inquisitor can use the Judgment ability once per day and they only work while the Inquisitor participates in combat. If he uses it on the first combat and a second combat comes up (randomly or otherwise) then he can't use it again (until 4th level, anyway).</p><p></p><p>Secondly, does he have a high Reflex save? If not, it would be possible to add in something that has an area attack, maybe another scavenger from the tidepools. Then there's Captain Kinkarian, who has a touch attack, which means the Inquisitor's high AC isn't necessarily going to protect him. You could always make up your own random encounter tables with monsters that either have area attacks or touch attacks.</p><p></p><p>In terms of magical healing, unless you're going to hand out (or the party has bought) healing potions, it's going to fall to the Inquisitor to heal people, as the Druid doesn't have access to many spells. If it comes down to it, the Inquisitor either has to heal or possibly earn the wrath of the party (not to mention the player getting an earful from the other players).</p><p></p><p>In combat, if you want him to take damage, there's always roll fudging. I'm not saying kill him outright, but the occasional critical hit (if that's what it takes) will show him that he's not invincible. Plus, you could always houserule that a surprise round for the enemy doesn't count as "participating in combat," so he doesn't get bonuses from his Judgement.</p><p></p><p>If you're really worried about not challenging him without overwhelming the rest of the party, then don't worry about hitting him directly. Put the rest of the party in danger, especially the other healer and make him use his abilities to keep his partners alive.</p><p></p><p>Just my thoughts, anyway.</p></blockquote><p></p>
[QUOTE="SkredlitheOgre, post: 5499876, member: 99513"] My first question would be at what level is the Inquisitor starting? Because if he's first level, while he does have the spell ability, he only has one Judgment, so while it may turn the tide of one encounter, you can always add more encounters, since the Inquisitor can use the Judgment ability once per day and they only work while the Inquisitor participates in combat. If he uses it on the first combat and a second combat comes up (randomly or otherwise) then he can't use it again (until 4th level, anyway). Secondly, does he have a high Reflex save? If not, it would be possible to add in something that has an area attack, maybe another scavenger from the tidepools. Then there's Captain Kinkarian, who has a touch attack, which means the Inquisitor's high AC isn't necessarily going to protect him. You could always make up your own random encounter tables with monsters that either have area attacks or touch attacks. In terms of magical healing, unless you're going to hand out (or the party has bought) healing potions, it's going to fall to the Inquisitor to heal people, as the Druid doesn't have access to many spells. If it comes down to it, the Inquisitor either has to heal or possibly earn the wrath of the party (not to mention the player getting an earful from the other players). In combat, if you want him to take damage, there's always roll fudging. I'm not saying kill him outright, but the occasional critical hit (if that's what it takes) will show him that he's not invincible. Plus, you could always houserule that a surprise round for the enemy doesn't count as "participating in combat," so he doesn't get bonuses from his Judgement. If you're really worried about not challenging him without overwhelming the rest of the party, then don't worry about hitting him directly. Put the rest of the party in danger, especially the other healer and make him use his abilities to keep his partners alive. Just my thoughts, anyway. [/QUOTE]
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