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<blockquote data-quote="pming" data-source="post: 5500332" data-attributes="member: 45197"><p>Hiya.</p><p> </p><p> My suggestion? Let him kick ass. The player obviously thought it'd be fun to have a character like this. He has a high AC because the player wants him to be hard to hit in combat and all that. Let him enjoy it. In the long haul of a campaign, it will all balance out.</p><p> </p><p> I dont' understand this newfangled attitude that GM's are supposed to have...where the GM has to "balance" a encounter so that everyone in the group has a 50/50 chance. Yeah, call me old (ok, so I am a bit old...that's ok...I've been doing this RPG thing for longer than a lot of folks on these boards have been alive), but in my day the DM was there to be neutral and run the world. Presenting game-logical situations, encounters, etc., and let the players figure out what to do about them. Fight? Parlay? Flee? All totally viable options back in the day.</p><p> </p><p> Anyway, if a player can make an "unbeatable" character at level one, that will pretty much stay unbeatable as he advances...the rules are screwed. It has *nothing* to do with the player. Fix the rules, not the player. That said, I'd just let him do his thing and have fun. As long as the players are ALL having fun, great. If the player starts to get all cocky and starts picking fights with obviously 'tough' creatures (knowing he'll be ok...everyone else might die...but hey...as long as his character lives...). Well, then it's time to toss in a "grudge monster" (to use Hackmaster parlance); say...a rust monster. Or maybe a wraithe or spectre. Ooo...green slime! Always a crowd pleaser! ... ... But, untl he gets all cocky and whatnot...if everyone's having fun, go with it and don't punish the player for using the rules....just fix the rules so next time it doesn't happen.</p><p> </p><p>^_^</p><p> </p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 5500332, member: 45197"] Hiya. My suggestion? Let him kick ass. The player obviously thought it'd be fun to have a character like this. He has a high AC because the player wants him to be hard to hit in combat and all that. Let him enjoy it. In the long haul of a campaign, it will all balance out. I dont' understand this newfangled attitude that GM's are supposed to have...where the GM has to "balance" a encounter so that everyone in the group has a 50/50 chance. Yeah, call me old (ok, so I am a bit old...that's ok...I've been doing this RPG thing for longer than a lot of folks on these boards have been alive), but in my day the DM was there to be neutral and run the world. Presenting game-logical situations, encounters, etc., and let the players figure out what to do about them. Fight? Parlay? Flee? All totally viable options back in the day. Anyway, if a player can make an "unbeatable" character at level one, that will pretty much stay unbeatable as he advances...the rules are screwed. It has *nothing* to do with the player. Fix the rules, not the player. That said, I'd just let him do his thing and have fun. As long as the players are ALL having fun, great. If the player starts to get all cocky and starts picking fights with obviously 'tough' creatures (knowing he'll be ok...everyone else might die...but hey...as long as his character lives...). Well, then it's time to toss in a "grudge monster" (to use Hackmaster parlance); say...a rust monster. Or maybe a wraithe or spectre. Ooo...green slime! Always a crowd pleaser! ... ... But, untl he gets all cocky and whatnot...if everyone's having fun, go with it and don't punish the player for using the rules....just fix the rules so next time it doesn't happen. ^_^ Paul L. Ming [/QUOTE]
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