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Help choosing favored soul spells
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<blockquote data-quote="echite" data-source="post: 5214451" data-attributes="member: 89899"><p>Most of the other characters are mainly focused on stealth or archery except the fighter/wizard but he is focused on artillery/combat spells (i.e. acid splash, magic missile, ray of frost and shocking grasp). He also rolled an 18 for Str so coupled with his levels and feats he has a +8 to hit with his longsword not terrible in my opinion for a Ftr2/Wiz2. </p><p> </p><p>The Rog/Wiz has Weapon Finesse and a 20 Dex and pretty much always manages to flank so she usually has a +8 to hit as well, crafty sister. The ranger has two shots a round at +6 both with Rapid Shot.</p><p> </p><p>But I do see your point, I do cast buff spells as needed on the party, so far I have only been casting Divine Favor and Shield of Faith on myself which this early on dosn't make me too out of line with the rest of the party. If at anytime I see my gut outshining the party I do plan to step back and focus on buffing the party instead.</p><p> </p><p>Funny thing all three of them have mage armor. So my casting shield of faith on them is not really needed, I took that mainly for myself. Bless of course effects everyone not in melee combat (or I am thinking of 1st-2nd edition at the moment?) and deific vengeance allows me to actually blast monsters with some good old fashion magic damage.</p><p> </p><p>I am going to swap out the Spontaneous Healer for the Touch of Healing as it is far less ambigious on how it works and dosnt take up slots. Also does that stack with Augment Healing as well?</p><p> </p><p>What would be good future spells and feats to take from the PHB and CD in order to buff myself and the party while also providing healing?</p></blockquote><p></p>
[QUOTE="echite, post: 5214451, member: 89899"] Most of the other characters are mainly focused on stealth or archery except the fighter/wizard but he is focused on artillery/combat spells (i.e. acid splash, magic missile, ray of frost and shocking grasp). He also rolled an 18 for Str so coupled with his levels and feats he has a +8 to hit with his longsword not terrible in my opinion for a Ftr2/Wiz2. The Rog/Wiz has Weapon Finesse and a 20 Dex and pretty much always manages to flank so she usually has a +8 to hit as well, crafty sister. The ranger has two shots a round at +6 both with Rapid Shot. But I do see your point, I do cast buff spells as needed on the party, so far I have only been casting Divine Favor and Shield of Faith on myself which this early on dosn't make me too out of line with the rest of the party. If at anytime I see my gut outshining the party I do plan to step back and focus on buffing the party instead. Funny thing all three of them have mage armor. So my casting shield of faith on them is not really needed, I took that mainly for myself. Bless of course effects everyone not in melee combat (or I am thinking of 1st-2nd edition at the moment?) and deific vengeance allows me to actually blast monsters with some good old fashion magic damage. I am going to swap out the Spontaneous Healer for the Touch of Healing as it is far less ambigious on how it works and dosnt take up slots. Also does that stack with Augment Healing as well? What would be good future spells and feats to take from the PHB and CD in order to buff myself and the party while also providing healing? [/QUOTE]
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Help choosing favored soul spells
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