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<blockquote data-quote="StreamOfTheSky" data-source="post: 4566384" data-attributes="member: 35909"><p>Here's his astral deva revision, sorry if it's hard to read, I copied from a .txt file.</p><p></p><p>[sblock]Astral Deva</p><p>1: 1HD, Feat, Speed 40 feet, Darkvision 60 ft, low-light vision, +4 on saves vs poison, Tongues, +2 Int, +5 Nat Armor, Good Subtype, Slam (1d6)</p><p>2: Acid 5, Cold 5, Protective Aura (Protection from Evil, self), Change Shape (Basic humanoid race version of self), Uncanny Dodge, +2 Dex, +6 Nat Armor</p><p>3: 2HD +2 Str, +2 Con, +5 vs Petrification, +7 Nat Armor</p><p>4: Fly 50 (Average), +2 Cha, +2 Wis, SR 5+Class Level, Slam (1d8), </p><p>5: 3HD, Feat, Protective Aura (Magic Circle against Evil), +2 Int, +8 Nat Armor</p><p>6: 4HD, Speed 50 feet, +2 Str, +2 Dex, DR 2/Evil, Change Shape (Any 1 HD, +0 LA Small or Medium Humanoid)</p><p>7: Fly 60 (Average), Protective Aura (Invulnerability to 1st level spells), +2 Con, Electricity 5, Fire 5, +9 Nat Armor</p><p>8: 5HD, +2 Cha, +2 Wis, SR 7+Class Level, Improved Uncanny Dodge, +10 vs Petrification</p><p>9: Fly 70 (Good), Protective Aura (+3 bonuses), +2 Str, Acid 10, Cold 10, +10 Nat Armor DR 4/Evil</p><p>10: 6HD, Feat, Stun (Any single weapon, twice in one round, DC 10+half HD+Str, 1 round), +2 Int</p><p>11: 7HD, Protective Aura (Invulnerability to 2nd level spells), +2 Dex, +11 Nat Armor</p><p>12: Fly 80 (Good), +2 Str, +2 Cha, SR 10+Class Level, Petrification Immunity, DR 5/Evil, Change Shape (Any Small or Medium Humanoid)</p><p>13: 8HD, Stun for 1d4 rounds, +2 Con, +2 Wis, +12 nat armor</p><p>14: Fly 90 (Good) Protective Aura (Invulnerability to 3rd level spells), +2 Int, Acid 20, Cold 20, DR 7/Evil</p><p>15: 9HD, Feat, +2 Str, +2 Dex, +13 Nat Armor, Electricity 10, Fire 10</p><p>16: 10HD, Protective Aura (+4 bonuses), +2 Cha, DR 8/Evil</p><p>17: Fly 100 (Good), Stun for 1d6 rounds, +2 Con, +14 Nat Armor</p><p>18: 11HD, +2 Str, DR 10/Evil</p><p>19: +2 Wis, +15 Nat Armor, Acid Immunity, Cold Immunity</p><p>20: 12 HD, Feat, +2 Cha, SR 18+HD</p><p></p><p>Spell Like-Abilities! CL=Hit Die</p><p>1: Detect Evil at will</p><p>2: Cure Light Wounds 1/day, Remove Fear 1/day</p><p>3: Aid 1/day</p><p>4: See Invisibility 1/day, Remove Fear 3/day, Continual Flame 1/day,</p><p>5: Remove Curse 1/day, Remove Disease 1/day, CLW and See Invisibility2/day</p><p>6: Dispel Magic 1/day, Invisibility (Self only) 1/day</p><p>7: Holy Smite 1/day, Discern Lies 1/day, Aid at Will</p><p>8: Remove Fear at will, Invisibility (Self only) 3/day, CLW3/day</p><p>9: Holy Smite 3/day, Remove Curse 3/day, Remove Disease 3/day, Dispel Evil 1/day</p><p>10: Dispel Magic 3/day, Discern Lies 3/day, Continual Flame 5/day,</p><p>11: Dispel Evil 3/day, CLW and See Invis 4/day</p><p>12: Remove Curse at Will, Remove Disease at Will</p><p>13: Invisibility (Self only) at will, Holy Smite at Will, Discern Lies at Will</p><p>14: Dispel Magic at will, Holy Word 1/day, Planeshift 1/day, CLW and See Invis 5/day</p><p>15: Heal 1/day, Blade Barrier 1/day, Dispel Evil at Will, Continual Flame 7/day,</p><p>16: Holy Word 3/day</p><p>17: Planeshift 3/day, CLW and See Invis 6/day</p><p>18: Holy Aura 1/day, Continual Flame at Will</p><p>20: Holy Aura at Will, Holy Word at Will, Planeshift at Will, CLW and See Invis 7/day</p><p>[/sblock]</p><p></p><p>He denoted every level that increases HD, and the ones you get a feat at (1 + every 3). Of course you'd also get the +1 to a stat every 4 as normal, and so on.</p><p></p><p>EDIT: That was a rough draft version he had sent me to look over. Here's the final version he ended up allowing:</p><p>[sblock]Astral Deva (Angel)</p><p>1: 1HD, Feat, Speed 40 feet, Darkvision 60 ft, low-light vision, +4 on saves vs poison, Tongues, +2 Int, +5 Nat Armor, Good Subtype, Slam (1d6), Glide (Speed 30, 15 feet moved per five feet of altitude lost. Clumsy manueverability)</p><p>2: Acid 5, Cold 5, Protective Aura (Protection from Evil, self), Change Shape (Basic humanoid race version of self), Uncanny Dodge, +2 Dex, +6 Nat Armor</p><p>3: 2HD +2 Str, +2 Con, +5 vs Petrification, +7 Nat Armor</p><p>4: Fly 50 (Average), +2 Cha, +2 Wis, SR 5+Class Level, Slam (1d8), </p><p>5: 3HD, Feat, Protective Aura (Magic Circle against Evil), +2 Int, +8 Nat Armor</p><p>6: 4HD, Speed 50 feet, +2 Str, +2 Dex, DR 2/Evil, Change Shape (Any 1 HD, +0 LA Small or Medium Humanoid)</p><p>7: Fly 60 (Average), Protective Aura (Invulnerability to 1st level spells), +2 Con, Electricity 5, Fire 5, +9 Nat Armor</p><p>8: 5HD, +2 Cha, +2 Wis, SR 7+Class Level, Improved Uncanny Dodge, +10 vs Petrification</p><p>9: Fly 70 (Good), Protective Aura (+3 bonuses), +2 Str, Acid 10, Cold 10, +10 Nat Armor DR 4/Evil</p><p>10: 6HD, Feat, Stun (Any single weapon, twice in one round, DC 10+half HD+Str, 1 round), +2 Int</p><p>11: 7HD, Protective Aura (Invulnerability to 2nd level spells), +2 Dex, +11 Nat Armor</p><p>12: Fly 80 (Good), +2 Str, +2 Cha, SR 10+Class Level, Petrification Immunity, DR 5/Evil, Change Shape (Any Small or Medium Humanoid)</p><p>13: 8HD, Stun for 1d4 rounds, +2 Con, +2 Wis, +12 nat armor</p><p>14: Fly 90 (Good) Protective Aura (Invulnerability to 3rd level spells), +2 Int, Acid 20, Cold 20, DR 7/Evil</p><p>15: 9HD, Feat, +2 Str, +2 Dex, +13 Nat Armor, Electricity 10, Fire 10</p><p>16: 10HD, Protective Aura (+4 bonuses), +2 Cha, DR 8/Evil</p><p>17: Fly 100 (Good), Stun for 1d6 rounds, +2 Con, +14 Nat Armor</p><p>18: 11HD, +2 Str, DR 10/Evil</p><p>19: +2 Wis, +15 Nat Armor, Acid Immunity, Cold Immunity</p><p>20: 12 HD, Feat, +2 Cha, SR 18+HD</p><p></p><p>Spell Like-Abilities! CL=Hit Die</p><p>1: Detect Evil at will</p><p>2: Cure Light Wounds 1/day, Remove Fear 1/day</p><p>3: Aid 1/day</p><p>4: See Invisibility 1/day, Remove Fear 3/day, Continual Flame 1/day,</p><p>5: Remove Curse 1/day, Remove Disease 1/day, CLW and See Invisibility2/day</p><p>6: Dispel Magic 1/day, Invisibility (Self only) 1/day</p><p>7: Holy Smite 1/day, Discern Lies 1/day, Aid at Will</p><p>8: Remove Fear at will, Invisibility (Self only) 3/day, CLW3/day</p><p>9: Holy Smite 3/day, Remove Curse 3/day, Remove Disease 3/day, Dispel Evil 1/day</p><p>10: Dispel Magic 3/day, Discern Lies 3/day, Continual Flame 5/day,</p><p>11: Dispel Evil 3/day, CLW and See Invis 4/day</p><p>12: Remove Curse at Will, Remove Disease at Will</p><p>13: Invisibility (Self only) at will, Holy Smite at Will, Discern Lies at Will</p><p>14: Dispel Magic at will, Holy Word 1/day, Planeshift 1/day, CLW and See Invis 5/day</p><p>15: Heal 1/day, Blade Barrier 1/day, Dispel Evil at Will, Continual Flame 7/day,</p><p>16: Holy Word 3/day</p><p>17: Planeshift 3/day, CLW and See Invis 6/day</p><p>18: Holy Aura 1/day, Continual Flame at Will</p><p>20: Holy Aura at Will, Holy Word at Will, Planeshift at Will, CLW and See Invis 7/day[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4566384, member: 35909"] Here's his astral deva revision, sorry if it's hard to read, I copied from a .txt file. [sblock]Astral Deva 1: 1HD, Feat, Speed 40 feet, Darkvision 60 ft, low-light vision, +4 on saves vs poison, Tongues, +2 Int, +5 Nat Armor, Good Subtype, Slam (1d6) 2: Acid 5, Cold 5, Protective Aura (Protection from Evil, self), Change Shape (Basic humanoid race version of self), Uncanny Dodge, +2 Dex, +6 Nat Armor 3: 2HD +2 Str, +2 Con, +5 vs Petrification, +7 Nat Armor 4: Fly 50 (Average), +2 Cha, +2 Wis, SR 5+Class Level, Slam (1d8), 5: 3HD, Feat, Protective Aura (Magic Circle against Evil), +2 Int, +8 Nat Armor 6: 4HD, Speed 50 feet, +2 Str, +2 Dex, DR 2/Evil, Change Shape (Any 1 HD, +0 LA Small or Medium Humanoid) 7: Fly 60 (Average), Protective Aura (Invulnerability to 1st level spells), +2 Con, Electricity 5, Fire 5, +9 Nat Armor 8: 5HD, +2 Cha, +2 Wis, SR 7+Class Level, Improved Uncanny Dodge, +10 vs Petrification 9: Fly 70 (Good), Protective Aura (+3 bonuses), +2 Str, Acid 10, Cold 10, +10 Nat Armor DR 4/Evil 10: 6HD, Feat, Stun (Any single weapon, twice in one round, DC 10+half HD+Str, 1 round), +2 Int 11: 7HD, Protective Aura (Invulnerability to 2nd level spells), +2 Dex, +11 Nat Armor 12: Fly 80 (Good), +2 Str, +2 Cha, SR 10+Class Level, Petrification Immunity, DR 5/Evil, Change Shape (Any Small or Medium Humanoid) 13: 8HD, Stun for 1d4 rounds, +2 Con, +2 Wis, +12 nat armor 14: Fly 90 (Good) Protective Aura (Invulnerability to 3rd level spells), +2 Int, Acid 20, Cold 20, DR 7/Evil 15: 9HD, Feat, +2 Str, +2 Dex, +13 Nat Armor, Electricity 10, Fire 10 16: 10HD, Protective Aura (+4 bonuses), +2 Cha, DR 8/Evil 17: Fly 100 (Good), Stun for 1d6 rounds, +2 Con, +14 Nat Armor 18: 11HD, +2 Str, DR 10/Evil 19: +2 Wis, +15 Nat Armor, Acid Immunity, Cold Immunity 20: 12 HD, Feat, +2 Cha, SR 18+HD Spell Like-Abilities! CL=Hit Die 1: Detect Evil at will 2: Cure Light Wounds 1/day, Remove Fear 1/day 3: Aid 1/day 4: See Invisibility 1/day, Remove Fear 3/day, Continual Flame 1/day, 5: Remove Curse 1/day, Remove Disease 1/day, CLW and See Invisibility2/day 6: Dispel Magic 1/day, Invisibility (Self only) 1/day 7: Holy Smite 1/day, Discern Lies 1/day, Aid at Will 8: Remove Fear at will, Invisibility (Self only) 3/day, CLW3/day 9: Holy Smite 3/day, Remove Curse 3/day, Remove Disease 3/day, Dispel Evil 1/day 10: Dispel Magic 3/day, Discern Lies 3/day, Continual Flame 5/day, 11: Dispel Evil 3/day, CLW and See Invis 4/day 12: Remove Curse at Will, Remove Disease at Will 13: Invisibility (Self only) at will, Holy Smite at Will, Discern Lies at Will 14: Dispel Magic at will, Holy Word 1/day, Planeshift 1/day, CLW and See Invis 5/day 15: Heal 1/day, Blade Barrier 1/day, Dispel Evil at Will, Continual Flame 7/day, 16: Holy Word 3/day 17: Planeshift 3/day, CLW and See Invis 6/day 18: Holy Aura 1/day, Continual Flame at Will 20: Holy Aura at Will, Holy Word at Will, Planeshift at Will, CLW and See Invis 7/day [/sblock] He denoted every level that increases HD, and the ones you get a feat at (1 + every 3). Of course you'd also get the +1 to a stat every 4 as normal, and so on. EDIT: That was a rough draft version he had sent me to look over. Here's the final version he ended up allowing: [sblock]Astral Deva (Angel) 1: 1HD, Feat, Speed 40 feet, Darkvision 60 ft, low-light vision, +4 on saves vs poison, Tongues, +2 Int, +5 Nat Armor, Good Subtype, Slam (1d6), Glide (Speed 30, 15 feet moved per five feet of altitude lost. Clumsy manueverability) 2: Acid 5, Cold 5, Protective Aura (Protection from Evil, self), Change Shape (Basic humanoid race version of self), Uncanny Dodge, +2 Dex, +6 Nat Armor 3: 2HD +2 Str, +2 Con, +5 vs Petrification, +7 Nat Armor 4: Fly 50 (Average), +2 Cha, +2 Wis, SR 5+Class Level, Slam (1d8), 5: 3HD, Feat, Protective Aura (Magic Circle against Evil), +2 Int, +8 Nat Armor 6: 4HD, Speed 50 feet, +2 Str, +2 Dex, DR 2/Evil, Change Shape (Any 1 HD, +0 LA Small or Medium Humanoid) 7: Fly 60 (Average), Protective Aura (Invulnerability to 1st level spells), +2 Con, Electricity 5, Fire 5, +9 Nat Armor 8: 5HD, +2 Cha, +2 Wis, SR 7+Class Level, Improved Uncanny Dodge, +10 vs Petrification 9: Fly 70 (Good), Protective Aura (+3 bonuses), +2 Str, Acid 10, Cold 10, +10 Nat Armor DR 4/Evil 10: 6HD, Feat, Stun (Any single weapon, twice in one round, DC 10+half HD+Str, 1 round), +2 Int 11: 7HD, Protective Aura (Invulnerability to 2nd level spells), +2 Dex, +11 Nat Armor 12: Fly 80 (Good), +2 Str, +2 Cha, SR 10+Class Level, Petrification Immunity, DR 5/Evil, Change Shape (Any Small or Medium Humanoid) 13: 8HD, Stun for 1d4 rounds, +2 Con, +2 Wis, +12 nat armor 14: Fly 90 (Good) Protective Aura (Invulnerability to 3rd level spells), +2 Int, Acid 20, Cold 20, DR 7/Evil 15: 9HD, Feat, +2 Str, +2 Dex, +13 Nat Armor, Electricity 10, Fire 10 16: 10HD, Protective Aura (+4 bonuses), +2 Cha, DR 8/Evil 17: Fly 100 (Good), Stun for 1d6 rounds, +2 Con, +14 Nat Armor 18: 11HD, +2 Str, DR 10/Evil 19: +2 Wis, +15 Nat Armor, Acid Immunity, Cold Immunity 20: 12 HD, Feat, +2 Cha, SR 18+HD Spell Like-Abilities! CL=Hit Die 1: Detect Evil at will 2: Cure Light Wounds 1/day, Remove Fear 1/day 3: Aid 1/day 4: See Invisibility 1/day, Remove Fear 3/day, Continual Flame 1/day, 5: Remove Curse 1/day, Remove Disease 1/day, CLW and See Invisibility2/day 6: Dispel Magic 1/day, Invisibility (Self only) 1/day 7: Holy Smite 1/day, Discern Lies 1/day, Aid at Will 8: Remove Fear at will, Invisibility (Self only) 3/day, CLW3/day 9: Holy Smite 3/day, Remove Curse 3/day, Remove Disease 3/day, Dispel Evil 1/day 10: Dispel Magic 3/day, Discern Lies 3/day, Continual Flame 5/day, 11: Dispel Evil 3/day, CLW and See Invis 4/day 12: Remove Curse at Will, Remove Disease at Will 13: Invisibility (Self only) at will, Holy Smite at Will, Discern Lies at Will 14: Dispel Magic at will, Holy Word 1/day, Planeshift 1/day, CLW and See Invis 5/day 15: Heal 1/day, Blade Barrier 1/day, Dispel Evil at Will, Continual Flame 7/day, 16: Holy Word 3/day 17: Planeshift 3/day, CLW and See Invis 6/day 18: Holy Aura 1/day, Continual Flame at Will 20: Holy Aura at Will, Holy Word at Will, Planeshift at Will, CLW and See Invis 7/day[/sblock] [/QUOTE]
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