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Help! -- Cleric stuff
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2661313" data-attributes="member: 12332"><p>I'm currently running into a 3rd level game with a Bbn1/Clr2. Extra Rage, Strength and Destruction domains.</p><p></p><p>Strength can be replaced by Magic, and I'm not sure, but I think the pantheonal god system would let you grab that for the good-guys. Destruction + Magic means you can grab a Wand of Sheild and a 2-handed weapon. BOOYA.</p><p></p><p>At any rate, Buff Spells + Rage + Smite + Power Attack = Huge Damage Output. When you get to lvl 6 you can take Extra Smite for 3 smites per day. 3 Rages, 3 Smites, 3 combats where you can walk up and pretty much take out the biggest thing there. Smite gives you +4 attack bonus you can dump directly into 2-handed Power Attack. Strength at later levels just adds more strength bonus and attack bonus onto the smite attack. Taking Cleave/Great Cleave lets you get more juice out of your Super-Strike by running it through several badguys at a time. If you took Strength domain you get Enlarge Person as a domain spell (if you took Magic, you can just grab an arcane wand of it). Enlarged you have MORE strength AND reach which all feeds right back into cleaving on your super smite.</p><p></p><p>Then grab a wand since you'll have used all your SPD on buffing yourself up. The appropriate buffs are pretty obvious but in the 1st level tier: </p><p></p><p>Bless is a good party buff (+1 Morale to attack) but doesn't stack with a bard if you have one.</p><p>Divine Favor is a +1/+1 LUCK bonus, so does stack with bard/bless for you. Solid choice.</p><p></p><p>You've got Sheild of Faith and Prot. Evil at this level. At such low levels Protection from Evil is clearly superior IF you'll be fighting evil creatures (as it has the same +2 Def bonus to AC, but many added thrills). </p><p></p><p>2nd level for a melee cleric ... you've got Bull's Strength and Bear's Endurance right there, saying: "PICK ME!"</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2661313, member: 12332"] I'm currently running into a 3rd level game with a Bbn1/Clr2. Extra Rage, Strength and Destruction domains. Strength can be replaced by Magic, and I'm not sure, but I think the pantheonal god system would let you grab that for the good-guys. Destruction + Magic means you can grab a Wand of Sheild and a 2-handed weapon. BOOYA. At any rate, Buff Spells + Rage + Smite + Power Attack = Huge Damage Output. When you get to lvl 6 you can take Extra Smite for 3 smites per day. 3 Rages, 3 Smites, 3 combats where you can walk up and pretty much take out the biggest thing there. Smite gives you +4 attack bonus you can dump directly into 2-handed Power Attack. Strength at later levels just adds more strength bonus and attack bonus onto the smite attack. Taking Cleave/Great Cleave lets you get more juice out of your Super-Strike by running it through several badguys at a time. If you took Strength domain you get Enlarge Person as a domain spell (if you took Magic, you can just grab an arcane wand of it). Enlarged you have MORE strength AND reach which all feeds right back into cleaving on your super smite. Then grab a wand since you'll have used all your SPD on buffing yourself up. The appropriate buffs are pretty obvious but in the 1st level tier: Bless is a good party buff (+1 Morale to attack) but doesn't stack with a bard if you have one. Divine Favor is a +1/+1 LUCK bonus, so does stack with bard/bless for you. Solid choice. You've got Sheild of Faith and Prot. Evil at this level. At such low levels Protection from Evil is clearly superior IF you'll be fighting evil creatures (as it has the same +2 Def bonus to AC, but many added thrills). 2nd level for a melee cleric ... you've got Bull's Strength and Bear's Endurance right there, saying: "PICK ME!" --fje [/QUOTE]
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