Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help! -- Cleric stuff
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Magesmiley" data-source="post: 2661337" data-attributes="member: 26292"><p>Well, I don't actually play Eberron (nor do I own any of the books), but I do play clerics, so I will offer my advice with that caveat.</p><p></p><p>My personal thought on something different: try finding a deity which grants two of the elemental domains - fire plus either earth or air. The fire domain list throws in a few nice direct damage spells, which might surprise a few people (earth and air have some decent spells as well). By selecting fire and one of the two above you can either rebuke or turn ALL elemental creatures (plus undead of course). This eventually turns into destroy and command of those same creatures (commanding said creatures about can be very handy).</p><p></p><p>If you take fire as a domain, the feat that allows spontaneous domain spells (from Complete Divine, can't recall the exact name & don't have my books right now) might be fun too (burn burn burn). A chaotic good cleric who likes burning things might be a LOT of fun to play.</p><p></p><p>As was mentioned before, consider the much discussed divine metamagic feat from Complete Divine. This can be a very potent combination for a cleric - I like quicken and reach myself.</p><p></p><p>From the later post, you're looking at a martial cleric of some sort however. I think the strength domain is kind of a no-brainer here. Enlarge person and bull's strength as your level 1 & 2 spells domain spells (plus the str bonus for a round domain ability) kind of makes it shine. However, that said, those spells are probably better dropped on the party fighter than yourself. In general, I've found most of the buff combat spells are better applied to the party's main fighter-type rather than the cleric.</p><p></p><p>On a final note, I've generally found the magic domain to be a bit on the weak side when I've selected it in the past.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 2661337, member: 26292"] Well, I don't actually play Eberron (nor do I own any of the books), but I do play clerics, so I will offer my advice with that caveat. My personal thought on something different: try finding a deity which grants two of the elemental domains - fire plus either earth or air. The fire domain list throws in a few nice direct damage spells, which might surprise a few people (earth and air have some decent spells as well). By selecting fire and one of the two above you can either rebuke or turn ALL elemental creatures (plus undead of course). This eventually turns into destroy and command of those same creatures (commanding said creatures about can be very handy). If you take fire as a domain, the feat that allows spontaneous domain spells (from Complete Divine, can't recall the exact name & don't have my books right now) might be fun too (burn burn burn). A chaotic good cleric who likes burning things might be a LOT of fun to play. As was mentioned before, consider the much discussed divine metamagic feat from Complete Divine. This can be a very potent combination for a cleric - I like quicken and reach myself. From the later post, you're looking at a martial cleric of some sort however. I think the strength domain is kind of a no-brainer here. Enlarge person and bull's strength as your level 1 & 2 spells domain spells (plus the str bonus for a round domain ability) kind of makes it shine. However, that said, those spells are probably better dropped on the party fighter than yourself. In general, I've found most of the buff combat spells are better applied to the party's main fighter-type rather than the cleric. On a final note, I've generally found the magic domain to be a bit on the weak side when I've selected it in the past. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help! -- Cleric stuff
Top