help constructing a monster

Flipguarder

First Post
First off anyone in my campaign: Sam, Sean, David, Charlotte, and Ben I talking to you. Please do not read this.
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OK

So my campaign is starting on Monday and I wanted to start off with what will without a good deal of strategy and a little bit of luck be a TPK. The encounter will essentially be two level 6 solos against 5 level 8 players. Also there will be the hazard I posted in the latest NSFW thread.

The solos will be homebrewed twin little girls who each have their eyes, noses, and mouths come off as minor action on their first turn and become minons (3 for each solo). I also want to have the minions sacrifice themselves to heal the little girls.

I would love any ideas for what possible types of attacks or actions the minions could have as well as how much each spawned companion should heal in terms of % of their total hp.Any other ideas would be highly appreciated.
 

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Hmm... Creepy idea.

Mesh Hong is probably the best for this - Monsters are his thing.

But:

-Asmor monster maker - The best monster creation tool, if you want to take a shot at it.

-A pair should be elites to make a standard. Two solos is too tough.

Here's my take on this:

Little Sister
Level 7 Elite Controller
Medium Natural Animate (undead)
XP 600
Initiative +6
Senses Perception +11
HP 160; Bloodied 80
AC 20; Fortitude 20, Reflex 20, Will 20
Saving Throws +2
Speed 6
Action Points 1

M Claw (Standard; at-will)+12 vs AC, 2d6+5 Damage

R Life Sap (Standard; at-will)Ranged 10, +11 vs will, 2d6+5 necrotic damage. if the target is weakened, it is now weakened and slowed (save ends).

r Death Stare (Standard; recharge 456)Ranged 10, +11 Vs. Will, The target takes 1d8+5 necrotic damage and is dazed (save ends). If the target is already dazed, It is now weakened and dazed (save ends both)

r Faceless Laugh (Standard; recharge 6) ♦ Fear The little sister cackles madly as it's face disintegrates. +11 vs Will, The target is weakened and takes ongoing 3d8+5 necrotic damage and 5 ongoing necrotic damage. Place three face tokens in spaces ajacent to the little sister.

r Re-absorb Face (Minor, must target a face token; at-will)Range 10, The targeted face token is destroyed, the little sister gains regeneration 5 for three rounds and a +1 to all defenses until the end of it's next turn.

Alignment Chaotic Evil
Languages Common
Skills Acrobatics +12, Bluff +11, Diplomacy +11, Stealth +12
Str 16 (+6)Dex 18 (+7)Wis 16 (+6)Con 16 (+6)Int 18 (+7)Cha 16 (+6)
Equipment None


Face Token Level 7
Minion
Small Natural Animate (undead)
XP 75
Initiative +6
Senses Perception +6
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 19, Reflex 19, Will 19
Speed 6

R Necro Bolt (Standard; at-will) ♦ Necrotic+10 Vs. Will, 6 Damage and the target takes a -1 to will defense (save
ends, multiple hits stack)

Alignment Unaligned
Languages
Str 16 (+6)Dex 16 (+6)Wis 16 (+6)Con 16 (+6)Int 16 (+6)Cha 16 (+6)

Kudos

-Sporemine
 
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I want it to be a REALLY tough encounter. like a 60-70% chance of tpk. and ive always wanted to try two solos, do you think if they are 5 pcs and two solos of thier level -2 there is a chance of them winning?
 

So you want to kill (or incapacitate) the pcs? If you look carefully at the stats, two of these are already very overpowered. Making them any better is a death sentince for the pcs.

I can try if you still want me too

Kudos

-Sporemine
 

I don't want the defenses attack bonuses or hp to be sky high. I do want it to have dangerously high damage when she does hit. I think I do have a solid path, I'll post it when I'm done, thanks for the advice and ideas sporemine.
 

I'm not sure what kind of creepy you're gunning for, here... the eyes & noses thing makes me think that you're aiming for something in the B-movie to Chinese Ghost Story area, in which case you probably want their attacks to be further biological obscentities mixed with overt but low-SFX magic (fling hand at you, you go flying, that kind of thing).

If you're going for something a little more core creepy, then IMO the eyes & noses might give the wrong signals there. I would go for further invocations of the betrayal-of-youth theme, tied to fear attacks. For example, a standard-action-dominate-attack (see Brain in a Jar) which makes you dream you're a kid playing with toys, and it's your actions with the toys which are harming your companions in the real world. An immediate interrupt attack which causes PC A to become suddently protective and parry PC B's triggering attack against you. And so forth.

Oh, and... surrender (falsely). Play dead. Smart monsters have a scary factor all their own. You can either turn this statistical (the monster's HP are divvied into 1/8ths, alternately defined as "bloodied" and "fine", rather than the usual bloodied distinction... meaning it looks like they're somehow becoming fine again after being bloodied, repeatedly), or simply play it as them being smart and tricksome; either approach is scary in its own way.

(The bloodied-then-not thing makes me think... how about this approach. Give them standard HPs. Each time one of the minions dies, it grants temp HP to its owner equal to the owner's normal max HP... and the other minions get stronger. The latter clause means that "ignore them, kill the girls first" becomes that much riskier.)
 
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Sorry I have been away for a short while.

Has this request expired or are you still seeking advice on it?

In my opinion 2 solos of level -2 should not actually pose that much of a threat to a rested party. Around level 8 I used an even level and a level -2 Black dragon encounter against my group of 6 PCs and it didn't really trouble them.
 

so i discovered, lol. I used two solos of my own creation and a flux slaad (terrible level 9 skirmisher) and I bloodied a few people, several action points used but nobody went unconscious.

For my next encounter Im going to start with two bog hags (lvl 10 skirmisher) who have changed into female prisoners in a dungeon and add a vampire lord (level 10 elite) riding a manticore (level 10 elite) in the first round of combat. The party is still level 8.

hopefully this will make them sweat a little bit more.
 


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