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<blockquote data-quote="Arkhandus" data-source="post: 2136789" data-attributes="member: 13966"><p>Aye, use a combination of these and other suggestions.</p><p></p><p>When a PC is abandoned (whether dead or just retired), if the other PCs are going to recover his/her gear, reduce the amount of treasure they get afterward; maybe they just end up facing several treasureless critters for a bit (i.e. animals, vermin, oozes that don't carry junk in their bodies, elementals, plants, incorporeal undead).</p><p></p><p>Maybe the ghost/wraith/spectre/allip/whatever of the dead PC decides to haunt them once they start taking his stuff rather than burying it with him, or rather than returning it to his family? Then they have to put him to rest somehow (and maybe he's a powerful spectre or whatnot that they can't just beat down), like, say, by returning his former possessions to his family whom the items rightly belong to? Not like the player was going to keep the PC anyway, and by letting him stay dead, he's no longer got any say as to whether or not the spirit of the character decides, as an NPC, to have a strong desire to see his personal belongings returned properly to his family or perhaps buried with his corpse.</p><p></p><p>Also, regardless of this, you may want to have an occasional opponent try sundering the PCs weapons and such, so they have to expend their spare resources on replacing stuff rather than just selling the old PC's junk to buy themselves better gear (or rather than just using the old PC's junk to boost their power currently). Maybe have an enemy cast Disjunction on one or two of them at some point, but only do it once or twice, as Disjunction can be a terribly frustrating spell for players.</p><p></p><p>And as mentioned by others, it's possible that a new PC may come in without any gear, due to just escaping capture by some nasty enemies, or due to just being robbed, or perhaps having just been raised/resurrected and having to leave all but his clothes and a mundane weapon with the priests in payment. Maybe the new PC has valuable information to the current PCs though, so they have a reason to take him with them and equip him. Maybe his gear is still in the hoard or whatever of the folks/monsters/whatever that he just escaped, so he may be able to recover them with the party's help (but counting that gear as part of the normally alloted treasure of the enemies), and perhaps those enemies are ones whom the PCs have a grudge against, or have good reason to attack. Or maybe they have to recover/steal some item or piece of lore that the PCs need, and so they take the new PC along with, equipping him for the moment with the caveat that he return the stuff to them once they help him recover his own gear from the enemy while they raid.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2136789, member: 13966"] Aye, use a combination of these and other suggestions. When a PC is abandoned (whether dead or just retired), if the other PCs are going to recover his/her gear, reduce the amount of treasure they get afterward; maybe they just end up facing several treasureless critters for a bit (i.e. animals, vermin, oozes that don't carry junk in their bodies, elementals, plants, incorporeal undead). Maybe the ghost/wraith/spectre/allip/whatever of the dead PC decides to haunt them once they start taking his stuff rather than burying it with him, or rather than returning it to his family? Then they have to put him to rest somehow (and maybe he's a powerful spectre or whatnot that they can't just beat down), like, say, by returning his former possessions to his family whom the items rightly belong to? Not like the player was going to keep the PC anyway, and by letting him stay dead, he's no longer got any say as to whether or not the spirit of the character decides, as an NPC, to have a strong desire to see his personal belongings returned properly to his family or perhaps buried with his corpse. Also, regardless of this, you may want to have an occasional opponent try sundering the PCs weapons and such, so they have to expend their spare resources on replacing stuff rather than just selling the old PC's junk to buy themselves better gear (or rather than just using the old PC's junk to boost their power currently). Maybe have an enemy cast Disjunction on one or two of them at some point, but only do it once or twice, as Disjunction can be a terribly frustrating spell for players. And as mentioned by others, it's possible that a new PC may come in without any gear, due to just escaping capture by some nasty enemies, or due to just being robbed, or perhaps having just been raised/resurrected and having to leave all but his clothes and a mundane weapon with the priests in payment. Maybe the new PC has valuable information to the current PCs though, so they have a reason to take him with them and equip him. Maybe his gear is still in the hoard or whatever of the folks/monsters/whatever that he just escaped, so he may be able to recover them with the party's help (but counting that gear as part of the normally alloted treasure of the enemies), and perhaps those enemies are ones whom the PCs have a grudge against, or have good reason to attack. Or maybe they have to recover/steal some item or piece of lore that the PCs need, and so they take the new PC along with, equipping him for the moment with the caveat that he return the stuff to them once they help him recover his own gear from the enemy while they raid. [/QUOTE]
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