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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help converting a fire trap from 3E to 4E.
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<blockquote data-quote="the-golem" data-source="post: 5171431" data-attributes="member: 87242"><p>To answer your questions, Its a party of 7 characters, all level 3.</p><p> </p><p>The trap is triggered when someone opens the door, spraying any squares in a close burst 3 surrounding the door.</p><p> </p><p>The door is essentially fake, as the only thing in the room is the trap equipment and a counterweight that shuts the door after 2 rounds.</p><p> </p><p>There isn't a way to disable the trap on the outside; all the mechanisms are inside the room.</p><p> </p><p>The spouts are 10 feet above the floor, and are carefully worked into the stonework (Search DC18 3e to see them)</p><p> </p><p> </p><p>Going by the trap section in the book, I'm looking at an Immediate Reaction Attack for 4d6, and Standard Attacks at 1d6 following initiative. </p><p> </p><p>Disable Traps is supposed to take 2d4 rounds, I could make this a simple skill challenge, requireing 4 successes before 3 failures.</p><p> </p><p>The trap also allows for salvaging the materials, which would take 2 hours of tedious alchemy work, allowing for 2d4 vials of alchemists fire flasks.</p></blockquote><p></p>
[QUOTE="the-golem, post: 5171431, member: 87242"] To answer your questions, Its a party of 7 characters, all level 3. The trap is triggered when someone opens the door, spraying any squares in a close burst 3 surrounding the door. The door is essentially fake, as the only thing in the room is the trap equipment and a counterweight that shuts the door after 2 rounds. There isn't a way to disable the trap on the outside; all the mechanisms are inside the room. The spouts are 10 feet above the floor, and are carefully worked into the stonework (Search DC18 3e to see them) Going by the trap section in the book, I'm looking at an Immediate Reaction Attack for 4d6, and Standard Attacks at 1d6 following initiative. Disable Traps is supposed to take 2d4 rounds, I could make this a simple skill challenge, requireing 4 successes before 3 failures. The trap also allows for salvaging the materials, which would take 2 hours of tedious alchemy work, allowing for 2d4 vials of alchemists fire flasks. [/QUOTE]
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Help converting a fire trap from 3E to 4E.
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