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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help converting my 2E items?
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<blockquote data-quote="Thurbane" data-source="post: 4086153" data-attributes="member: 43273"><p>Battle-staff</p><p>This item appears to be a simple quarterstaff, but is in actuality a powerful weapon. It is a quarterstaff +2, which has several special abilities:</p><p></p><p> * The staff adds an extra +2 bonus to any parrying attempts. (No charges required)</p><p> * The staff can sprout a blade from one end, becoming a glaive +2. Due to the enchantment of the staff, anyone proficient in the quarterstaff can use it without penalty. It may change back and forth as often as desired, but only once per round. (No charges required)</p><p> * Paralyze opponent struck (either for normal damage or by a non-damaging touch) for 2d4 rounds (save to negate). (1 charge)</p><p> * Bestow hit points inflicted on victim to the wielder as healing energy. (2 charges)</p><p> * Cast Improved Strength on the wielder. (3 charges)</p><p> * Power strike: the staff may be struck on the ground. Anyone on the ground within 20 feet of the staff takes 2d6 damage and must save vs. paralysis or is knocked off their feet, requiring a round to get up. Creatures flying or levitating are immune, and creatures greater than size L cannot be knocked off their feet. (3 charges)</p><p></p><p>Anyone may use this weapon, but only a mage or character able to use mage spells (bard etc.) can invoke the powers that require charges. All spell like powers are treated as if cast by an 8th-level wizard. The staff can be recharged.</p><p>{There are variant versions of this staff with differing powers, such as Haste, Mirror Image, Blur, Cat’s Grace and the like. DM’s may feel free to substitute any powers they wish}.</p><p>Staves of this type are created by mages who, either by choice or circumstance, often find themselves in the thick of melee combat.</p><p>XP: 6,000 GP: 15,000 {for standard version}</p><p></p><p>-----</p></blockquote><p></p>
[QUOTE="Thurbane, post: 4086153, member: 43273"] Battle-staff This item appears to be a simple quarterstaff, but is in actuality a powerful weapon. It is a quarterstaff +2, which has several special abilities: * The staff adds an extra +2 bonus to any parrying attempts. (No charges required) * The staff can sprout a blade from one end, becoming a glaive +2. Due to the enchantment of the staff, anyone proficient in the quarterstaff can use it without penalty. It may change back and forth as often as desired, but only once per round. (No charges required) * Paralyze opponent struck (either for normal damage or by a non-damaging touch) for 2d4 rounds (save to negate). (1 charge) * Bestow hit points inflicted on victim to the wielder as healing energy. (2 charges) * Cast Improved Strength on the wielder. (3 charges) * Power strike: the staff may be struck on the ground. Anyone on the ground within 20 feet of the staff takes 2d6 damage and must save vs. paralysis or is knocked off their feet, requiring a round to get up. Creatures flying or levitating are immune, and creatures greater than size L cannot be knocked off their feet. (3 charges) Anyone may use this weapon, but only a mage or character able to use mage spells (bard etc.) can invoke the powers that require charges. All spell like powers are treated as if cast by an 8th-level wizard. The staff can be recharged. {There are variant versions of this staff with differing powers, such as Haste, Mirror Image, Blur, Cat’s Grace and the like. DM’s may feel free to substitute any powers they wish}. Staves of this type are created by mages who, either by choice or circumstance, often find themselves in the thick of melee combat. XP: 6,000 GP: 15,000 {for standard version} ----- [/QUOTE]
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