Dagredhel
Explorer
Hi there.
I'm toying with a campaign setting idea for a fantasy game. I'm thinking of a world in which magic takes alot of preparation and effort. There would be no spellcasting, in the sense of mumbling a few bits of gibberish while gesturing innanely and handling some objectionable bit of detritus. On the otherhand, I'd like to incorporate some sort of alchemy, magical items, magical constructs, and permanent effects. Any suggestions about how to handle this, either from other d20 games, or ideas of your own?
Thanks!
I'm toying with a campaign setting idea for a fantasy game. I'm thinking of a world in which magic takes alot of preparation and effort. There would be no spellcasting, in the sense of mumbling a few bits of gibberish while gesturing innanely and handling some objectionable bit of detritus. On the otherhand, I'd like to incorporate some sort of alchemy, magical items, magical constructs, and permanent effects. Any suggestions about how to handle this, either from other d20 games, or ideas of your own?
Thanks!