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Help! Cool ideas for alternative magic?
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<blockquote data-quote="Dagredhel" data-source="post: 663257" data-attributes="member: 3421"><p>I would like magic to have a combat role--- in the form of potions, items, and permanent effects on characters. Magic would be akin to the tech in cyberpunk, providing weapons, equipment, and 'built-in' abilities.</p><p></p><p></p><p></p><p>Characters aren't going to be "spellcasting." But how do you handle an alchemist, for instance, if his only 'magic' comes in the form of the potions, oils, powders, & etc. he concocts?</p><p></p><p></p><p></p><p>IO think I see what you're suggesting, although what "(IIRC 10*CL*SL), " means is beyond me. The problem I have with using the item creation rules is the cost in experience, which would be too prohibitive for one shot items like potions. I want alot of magic! I just don't want it in the form of 'spells'.</p><p></p><p>Does anyone know of any cyberpunk rules for cyber- or bio- ware that could be adapted with the assumption that the basis is magic rather than technology? That might work.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 663257, member: 3421"] I would like magic to have a combat role--- in the form of potions, items, and permanent effects on characters. Magic would be akin to the tech in cyberpunk, providing weapons, equipment, and 'built-in' abilities. Characters aren't going to be "spellcasting." But how do you handle an alchemist, for instance, if his only 'magic' comes in the form of the potions, oils, powders, & etc. he concocts? IO think I see what you're suggesting, although what "(IIRC 10*CL*SL), " means is beyond me. The problem I have with using the item creation rules is the cost in experience, which would be too prohibitive for one shot items like potions. I want alot of magic! I just don't want it in the form of 'spells'. Does anyone know of any cyberpunk rules for cyber- or bio- ware that could be adapted with the assumption that the basis is magic rather than technology? That might work. What do you think? [/QUOTE]
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