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Help! Cool ideas for alternative magic?
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<blockquote data-quote="whatisitgoodfor" data-source="post: 663299" data-attributes="member: 932"><p>IIRC 10*CL*SL ==> If I recall correctly the cost of a spell cast by an NPC spellcaster is 10gp multiplied by the level of the spell (SL) multiplied by the level of the caster (CL)</p><p></p><p>A source of Mageware (or magical enhancing hardware) would be Dragonstar, a setting by FFG. ( <a href="http://www.fantasyflightgames.com/dragonstar.html" target="_blank">Here is their site.</a> )</p><p></p><p>The point that I was trying to convey was that the spellcasting classes would be extremely ineffective in a campaign where they were never allowed to cast spells during combat. The reccomendation that I would make to counter this problem would be to have characters spend a feat in order to become mages instead of using levels. </p><p></p><p>The 10*CL*SL is a guidline that I would use to determine how long of a ritual is required to cast the spell, there wouldn't be any extra cost involved in the ritual over the cost of any components the spell required. </p><p></p><p>For a character to construct magical items, I would simply allow characters who had the Mage feat mentioned earlier to also take the Item Creation Feats. </p><p></p><p>However, since you have indicated that you want magical items to be very prevalent in the campaign, I would go ahead and waive the XP cost that constructing these items normally entails. </p><p></p><p>Finally, one last step that I would take to encourage the production of larger quantities of these magic items woud be to combine several of the Item Creation feats. </p><p></p><p>Ie. Scribe Scroll and Brew Potion could be combined into one feat that would allow the character to creat one shot use activated or spell completion items. </p><p></p><p>Similarly Craft Staff and Craft Wand could be VERY easily combined, since they already do the exact same thing. </p><p></p><p>Finally, Craft Rod and Forge Ring could be combined, since they both allow for the creation of items with continious(SP?) and/or activated abilities. </p><p></p><p>Craft Wonderous Item could be left alone, since it already allows for a very broad selection of items to be made.</p></blockquote><p></p>
[QUOTE="whatisitgoodfor, post: 663299, member: 932"] IIRC 10*CL*SL ==> If I recall correctly the cost of a spell cast by an NPC spellcaster is 10gp multiplied by the level of the spell (SL) multiplied by the level of the caster (CL) A source of Mageware (or magical enhancing hardware) would be Dragonstar, a setting by FFG. ( [URL=http://www.fantasyflightgames.com/dragonstar.html]Here is their site.[/URL] ) The point that I was trying to convey was that the spellcasting classes would be extremely ineffective in a campaign where they were never allowed to cast spells during combat. The reccomendation that I would make to counter this problem would be to have characters spend a feat in order to become mages instead of using levels. The 10*CL*SL is a guidline that I would use to determine how long of a ritual is required to cast the spell, there wouldn't be any extra cost involved in the ritual over the cost of any components the spell required. For a character to construct magical items, I would simply allow characters who had the Mage feat mentioned earlier to also take the Item Creation Feats. However, since you have indicated that you want magical items to be very prevalent in the campaign, I would go ahead and waive the XP cost that constructing these items normally entails. Finally, one last step that I would take to encourage the production of larger quantities of these magic items woud be to combine several of the Item Creation feats. Ie. Scribe Scroll and Brew Potion could be combined into one feat that would allow the character to creat one shot use activated or spell completion items. Similarly Craft Staff and Craft Wand could be VERY easily combined, since they already do the exact same thing. Finally, Craft Rod and Forge Ring could be combined, since they both allow for the creation of items with continious(SP?) and/or activated abilities. Craft Wonderous Item could be left alone, since it already allows for a very broad selection of items to be made. [/QUOTE]
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