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Help crafting an Eladrin Fighter
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<blockquote data-quote="VeridianEntropy" data-source="post: 4911726" data-attributes="member: 85121"><p>Hello all, I am trying to come up with a build for an Eladrin Fighter. My concept is simple : A highly mobile fighter who can defend as well or nearly as well as a regular (typically non-mobile) fighter.</p><p></p><p>First, the campaign house-rules : 1 ) You may change one of the 2 +2 racial stat adjustments to another stat. 2) Only core races allowed 3) Start at level 3 4) Mundane items and 1 level 5 magic item. 5) Free Weapon/Impliment Expertise pluses at 5/15/25</p><p></p><p>The other members of the party will consist of : Artificer , Melee Beastmaster Ranger, and Psion.</p><p></p><p>My best idea so far is to build this as a Tempest Technique fighter with a defensive / double weapon of some sort. If I max my dex and go light armor that will put me at the same ac as a scale + shield dude and give me a small bit of extra damage from tempest technique as well as a movement of 6 and only a -1 armor check penalty. With a high dex and low Armor Check Penalty, I can use my free Eladrin skill for something like Acrobatics / Stealth / Thievery.</p><p></p><p>I picked Urgrosh simply because it's the only dual weapon that is either a spear / longsword (So I can use the awesome Eladrin Soldier Feat). I would love to use double sword instead for HBO, but then I need 2 feats to match the Eladrin Soldier feat.</p><p></p><p>*******************************************************</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Ghost, level 3</p><p>Eladrin, Fighter</p><p>Fighter Talents: Tempest Technique</p><p>Background: Born Under a Bad Sign</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 10, Dex 18, Int 10, Wis 13, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 18, Con 10, Dex 18, Int 10, Wis 13, Cha 8.</p><p></p><p></p><p>AC: 20 Fort: 17 Reflex: 16 Will: 13</p><p>HP: 45 Surges: 9 Surge Value: 11</p><p></p><p>TRAINED SKILLS</p><p>Stealth +9, Endurance +5, Athletics +9, Heal +7</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Arcana +3, Bluff, Diplomacy, Dungeoneering +2, History +3, Insight +2, Intimidate, Nature +2, Perception +2, Religion +1, Streetwise, Thievery +4</p><p></p><p>FEATS</p><p>Level 1: Mark of Warding</p><p>Level 2: Eladrin Soldier</p><p></p><p>POWERS</p><p>Fighter at-will 1: Footwork Lure</p><p>Fighter at-will 1: Dual Strike</p><p>Fighter encounter 1: Funneling Flurry</p><p>Fighter daily 1: Villain's Menace</p><p>Fighter utility 2: Pass Forward</p><p>Fighter encounter 3: Rain of Blows</p><p></p><p>ITEMS</p><p>Hide Armor, Adventurer's Kit, Staggering Urgrosh +1, Longbow</p><p></p><p>*******************************************************</p><p></p><p>Here are my questions:</p><p></p><p>1) is light armor an OK thing to do? I don't see any downsides to it, except the fact I need to keep my DEX maxed, but there has got to be lots of cool things to do with a high dex.</p><p></p><p>2) what things should I do to take advantage of my high dex?</p><p></p><p>3) Paragon path - I was thinking Kensai -because my wisdom will only be 14 at paragon so pit fighter wouldn't be so good and the +1 to hit with kensai will make me a better defender.</p><p></p><p>4) Where can I go with this build? I was thinking of using the Fey Charge feat and kinda maximizing my charging abilities / damage and to hit bonuses.</p><p></p><p>5) Anything else Im missing? I basically want to have this guy be a good defender but in an unconventional way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>*******************************************************</p><p></p><p>Also, I'm working on his background story as this will be a fairly RP heavy campaign. I will post details on that as I work on it, but wanted to make sure the basic idea of the character is sound first.</p></blockquote><p></p>
[QUOTE="VeridianEntropy, post: 4911726, member: 85121"] Hello all, I am trying to come up with a build for an Eladrin Fighter. My concept is simple : A highly mobile fighter who can defend as well or nearly as well as a regular (typically non-mobile) fighter. First, the campaign house-rules : 1 ) You may change one of the 2 +2 racial stat adjustments to another stat. 2) Only core races allowed 3) Start at level 3 4) Mundane items and 1 level 5 magic item. 5) Free Weapon/Impliment Expertise pluses at 5/15/25 The other members of the party will consist of : Artificer , Melee Beastmaster Ranger, and Psion. My best idea so far is to build this as a Tempest Technique fighter with a defensive / double weapon of some sort. If I max my dex and go light armor that will put me at the same ac as a scale + shield dude and give me a small bit of extra damage from tempest technique as well as a movement of 6 and only a -1 armor check penalty. With a high dex and low Armor Check Penalty, I can use my free Eladrin skill for something like Acrobatics / Stealth / Thievery. I picked Urgrosh simply because it's the only dual weapon that is either a spear / longsword (So I can use the awesome Eladrin Soldier Feat). I would love to use double sword instead for HBO, but then I need 2 feats to match the Eladrin Soldier feat. ******************************************************* ====== Created Using Wizards of the Coast D&D Character Builder ====== Ghost, level 3 Eladrin, Fighter Fighter Talents: Tempest Technique Background: Born Under a Bad Sign FINAL ABILITY SCORES Str 18, Con 10, Dex 18, Int 10, Wis 13, Cha 8. STARTING ABILITY SCORES Str 18, Con 10, Dex 18, Int 10, Wis 13, Cha 8. AC: 20 Fort: 17 Reflex: 16 Will: 13 HP: 45 Surges: 9 Surge Value: 11 TRAINED SKILLS Stealth +9, Endurance +5, Athletics +9, Heal +7 UNTRAINED SKILLS Acrobatics +4, Arcana +3, Bluff, Diplomacy, Dungeoneering +2, History +3, Insight +2, Intimidate, Nature +2, Perception +2, Religion +1, Streetwise, Thievery +4 FEATS Level 1: Mark of Warding Level 2: Eladrin Soldier POWERS Fighter at-will 1: Footwork Lure Fighter at-will 1: Dual Strike Fighter encounter 1: Funneling Flurry Fighter daily 1: Villain's Menace Fighter utility 2: Pass Forward Fighter encounter 3: Rain of Blows ITEMS Hide Armor, Adventurer's Kit, Staggering Urgrosh +1, Longbow ******************************************************* Here are my questions: 1) is light armor an OK thing to do? I don't see any downsides to it, except the fact I need to keep my DEX maxed, but there has got to be lots of cool things to do with a high dex. 2) what things should I do to take advantage of my high dex? 3) Paragon path - I was thinking Kensai -because my wisdom will only be 14 at paragon so pit fighter wouldn't be so good and the +1 to hit with kensai will make me a better defender. 4) Where can I go with this build? I was thinking of using the Fey Charge feat and kinda maximizing my charging abilities / damage and to hit bonuses. 5) Anything else Im missing? I basically want to have this guy be a good defender but in an unconventional way :) ******************************************************* Also, I'm working on his background story as this will be a fairly RP heavy campaign. I will post details on that as I work on it, but wanted to make sure the basic idea of the character is sound first. [/QUOTE]
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